Monochroma Confirmed for Wii U

Wednesday, July 31st, 2013

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Monochroma | oprainfall

Joining a growing list of Kickstarter project indie games, Monochroma has been confirmed for the Wii U. Nowhere Studios, the developer of Monochroma, originally planned to release the game for next gen consoles, including the Wii U, among others, but a spokesperson for Nowhere Studios has recently confirmed it for the system. It does come at a price, though.

“We changed our plans from Xbox One, to Wii U,” says the spokesperson. “We always had plans to go for PlayStation, but currently Wii U seems like a better target than Xbox.”

Monochroma is a physics-based puzzle platformer that’s impossible to talk about without bringing up Limbo. Its very aesthetic could easily be mistaken for Limbo 2 if it actually exists. It does borrow a page from Schindler’s List by selectively adding the color red to a couple of objects. Most notably, the protagonist, a young boy, wears a red scarf that trails behind him as he moves.

Monochroma | oprainfall

Also, unlike Limbo, the story appears to be less esoteric. Set in an alternate version of the 1950’s, the protagonist must carry his injured brother through a variety of environments ultimately to put an end to an evil giant corporation.

If funded, Nowhere Studios plans to release the game this December for the Ouya, Wii U, PlayStation Vita, PS4, Windows, Mac, and Linux. The game is also up for vote on Steam Greenlight.


About Karli Winata

Karli Winata is an avid gamer with a taste for a little bit of everything. Except for sports games. And racing sims. And definitely not hidden object games! I guess everything is too broad a term. Suffice it to say that he has been known to play hours of Call of Duty multiplayer in between bouts of Persona fusing and Star Coin collecting while saving the world/galaxy through sensibly bald space marines or plucky teenagers with impossible hairstyles. Where does he find the time to write about them?

  • SteveThompson1

    Since my fanboyism rages like a hemorrhoid, I’ll say that: of course the wiiu is a better fit. I don’t see any guns in first person being shot at foreigners, why would the xbox consumers be interested in this? Its far to artsy for them to appreciate. (jk but kinda not)

    • alice in Wonderland

      Because you know as an Xbox360 owner who regularly supports products like Catherine and Limbo, I am unable to appreciate anything outside of the finer things in life like FPS games and explosions.
      People seem to forget that the PS3 has these same titles and they sell just as well on Sony platforms as any the 360 and therefore the whole Xbox is for the unenlightened discussion is mostly irrelevant. I simply see this said far too frequently for me not to say something.
      That said I do plan to get an Xbox one at launch, but aside from that I am a proud Wii U owner who is very excited to see the system get supported. I love the idea that’s getting a game the Xbox one is not, and hope more titles are announced in the future, but just because I feel this way does not mean I have to resort to name calling other platforms.

    • Alice in Wonderland

      Also, apologies for typos.

  • James Best

    I needed some good news today. This is it.

  • Red

    Why cant they release for both consoles? i wouldve been glad to give this a try on xbox one. dont see a reason to get a wiiu till X gets a release date.

    • Because the Wii U has a bigger install base than the Xbox One and multiplat releases are expensive.

    • Red

      they are releaseing it on every other system though? im guessing they just dont want to release it on the system cause they probably hate it or something.

    • Maybe they didn’t like Microsoft’s anti consumerist, anti independent stance at e3

  • Looks like Nintendo’s getting their shit together.
    I wonder what’s so appealing to the indie crowd about Wii U.

  • Spookyryu

    This is really a good news