(Japan) 999 Comes to iOS With Updated Graphics But No Puzzles

Wednesday, May 29th, 2013

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999 iOS | oprainfall

999: Nine Hours, Nine Persons, Nine Doors has been released on iOS in Japan. Both iPhone and iPad versions of the game are now available on the Japanese iTunes store, although it seems the game will not be a direct port of the original DS version released in 2009. The mobile version of the game features some updated HD graphics, and is looking pretty snazzy:

999 iOS | oprainfall 999 iOS | oprainfall
In addition to the updated character portraits and new graphics, the mobile version of 999 has switched over to a comic book style format for the novel portions of the game. Probably the handiest new addition, however, is a flowchart like the one present in the game’s sequel, Zero Escape: Virture’s Last Reward. The flowchart feature allows players to skip between different points of the story without having to replay everything again from the beginning. Since 999 has multiple endings and several branching paths based off your decisions, it’s not hard to appreciate the addition of a flowchart:

999 iOS | oprainfall

Unfortunately, all these awesome updates and features come with a catch. It seems that the iOS version of the game will focus on the visual novel element of the game, and has completely removed all the puzzle sections. While the player will still be given choices about which numbered doors to take, the escape section associated with each door will be absent. While this is definitely more than a little disappointing, perhaps, since 999 features such a fantastic plot, the game can stand alone without the puzzle sections. And hey, if you’re really missing those escape portions, you can always whip out your DS. Unfortunately there is no news yet of seeing the mobile version of the game in North America.

999 iOS | oprainfall 999 iOS | oprainfall


Nine Hours, Nine Persons, Nine Doors and its sequel, Zero Escape: Virtue’s Last Reward, are available on Amazon:

  • Kolma

    Would buy this in a heartbeat… but I just sold my iPod touch yesterday D:

  • Chris Omahen

    Spoilers: How do they do certain things when it’s on iOS, though? The plot needs two screens…

    • Looking at the picture, they just split it and act like a simulated DS.

    • Chris Omahen

      But they don’t. Those are all full-screen screenshots. The way the site here posted them make it look that way, but they’re 2 side-by-side full-screen screenshots.

  • goober

    There’s no way I’d play it without the puzzles.

  • Violetwisp

    Well, the puzzles are by far the least important thing in the game, but I don’t know. It depends on the price I suppose, but I believe the developers said it was meant to be experienced on a DS, and I agree. It will be interesting to see if this ends up being successful.