Shin Megami Tensei IV: More Info Released

Tuesday, May 21st, 2013

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On the heels of the last information released for Shin Megami Tensei IV, Dengeki has once again released more tidbits and screenshots for Atlus’s newest Shin Megami Tensei title.

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Translated by NeoGAF member, TurnipFritters, we now have an enormous list that confirms features and gameplay mechanics that players that will soon be experiencing in Shin Megami Tensei IV.

Here is a list for those who wish to be spoiled:

  • Enemies will chase you when they see you
  • Different enemy graphics on the map correspond to the enemy types you’ll take on in battle
  • Humanoid, avian, beastly, and childlike listed as the different map types
  • You’ll take a lot of damage at first
  • If you set up a charge account with Charon, he’ll automatically pop up after you obtain enough Macca to take it from you
  • Most of your money seems to be obtained by selling off loot you find in dungeons
  • Obtain loot from certain locations in dungeons
  • Loot respawns over time
  • Proprietor of the armory in Mikado is named “Q” (matches the bar owner’s name both in that it is a single letter and a movie reference)
  • Burroughs App is similar to the app system in Strange Journey and Soul Hackers
  • New Apps become available as the hero levels up and as the story progresses
  • Use App Points gained from leveling up and opening chests to to obtain apps
  • Demons will only try to mutate skills if you have a Skill Converter app installed
  • One app will make your team automatically target the enemy’s weakness during autobattle
  • Smirking is a tremendous boon and has a huge impact on your combat capabilities
  • No more lunar phases
  • Can now talk to Dark-aligned demons like it ain’t no big deal
  • Some demons don’t speak your language, so you’ll have to install the D-lingual app if you want to chat
  • Can sometimes choose the perfect answer during a conversation and they’ll join you immediately
  • Fuse anytime, anywhere
  • Recommended fusions will be super helpful for newbies to get into it, and the fusion search feature is incredibly in-depth
  • Special fusions need at least three demons
  • Others may require four
  • Fusion accidents can occur
  • Pick which skills you want to pass on during fusion
  • Whisper Events: MC can obtain skills from allies; doesn’t seem to include resistance skills
  • Once a demon learns all its skills, it may start to show signs of transforming into a new demon
  • Magnetite does not exist
  • Summoning allies doesn’t cost you anything
  • The Tech stat governs Gun-type damage
  • Different weapon types have different attack ranges in the field
  • All equipment adjusts your HP and MP
  • Headgear and legwear raise your other stats
  • Body armor changes your elemental resistances
  • Accessories will have their own special effects
  • Demons will sometimes offer Challenge Quests during negotiations
  • Choices made during boss events will impact your allies and your enemies
  • New demon race: “Food”
  • Demon Kuda was also shown to be a Food-type in some of the videos
  • Kaja spells can be stacked three times, sometimes allies get blown away by Zan-spells

Shin Megami Tensei IV will be available in stores on May 23 in Japan, with a North American release on July 16.

SOURCE

Shin Megami Tensei IV is available for preorder on Amazon:

About Samuel North

A writer at Operation Rainfall, a lover of videogames, and an insomniac who can't tell what day it is. There really isn't much else interesting to say, except that I've eaten an entire box of ramen noodles in one sitting.




  • so it’s like Persona gameplay for the most part with a splash of SMT

  • I’m ok with these, it seems to be mostly strange journey gameplay, and I liked strange journey’s gameplay. Also, learning skills from demons? FINALLY