Inaba Explains Kamiya’s Description of The Wonderful 101

Tuesday, April 30th, 2013

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The Wonderful 101

Outspoken game designer Hideki Kamiya recently took to Twitter to issue a bit of a warning to customers about The Wonderful 101:

 

Naturally, this led people to believe that The Wonderful 101 is going to be a very short game. Atsushi Inaba, the executive director for Platinum Games, went onto Twitter in response to try and explain what Kamiya meant by his tweet and to settle this controversy. What follows is a series of tweets from Inaba:

What he is saying is his basic approach to how he creates an action game.

The idea is rooted in that you shouldn’t pad your game with content users won’t enjoy in order to control play time to the end of the game. It isn’t something he wants to do, or thinks you should do.

BTW, if you didn’t know @PG_Kamiya is the kind of director who will pack as much content into the game as he can until he is satisfied. If we were to give in to all his desires, the game we’d ship would probably be some super-long action game that no one would beat. I’ve been teamed up with @PG_Kamiya as his producer for a long time now, and game length is something I’ve never worried about.

That means both the length of a single play-through and the replayability of the game. Never worried once. Never. Actually, my job really is to be the one who says ‘This is too %^&* long! Cut it!’’

Of course, even though @pg_kamiya didn’t intend for people to jump to their own conclusions, they did. In this case, that conclusion was ‘So TW101 is going to be shortthen?!’ Let me make my own conclusion: TW101 will be so much fun you are going to wear out your Wii U GamePad. Actually, the Wii U GamePad is pretty sturdy, so you probably won’t wear it out…

And I’m sorry I can’t explain to you in exact terms why I think you will have so much fun with TW101. I promise there will be plenty of news about the game in the days and weeks to come. But I will say this – Everyone here is working incredibly hard to make sure you say two things about TW101. One: I’m happy I bought a Wii U! – Two: I’m happy I bought The Wonderful 101!

Sorry for the flood of tweets, but thanks for staying with me!

Some of Kamiya’s previous games, including Bayonetta, Viewtiful Joe, and Devil May Cry also had an emphasis on fun and replayability while still having a decent length in a single playthrough. If The Wonderful 101 is anything like his previous works, then one wouldn’t need to worry about how long the game is.

Source

The Wonderful 101 is currently available for preorder on Amazon:

About Kyle Emch

Kyle has been studying music at college for about three years now. He's played the piano since he was 6 years old and has been recently been learning how to write music. He has followed the Operation Rainfall movement on Facebook since it started and was happy to volunteer for the website. Just don't mention Earthbound or the Mother franchise around him.




  • BEST QUOTE EVER “my job really is to be the one who says ‘This is too %^&* long! Cut it!’’”

  • I glad there’s at least one developer in the industry who wants to keep his work tight and focused.

  • I put about 90 hours into Bayonetta, just replaying it for all the achievements, both XBL and in-game (e.g. getting the Climax Bracelet, the crows, etc.). I still haven’t done everything there is to do in the game, like unlocking the other characters. Of course, I also cranked up the difficulty as I got better and got more upgrades. If this game is anything like Bayo in that respect, I’ll be happy.

  • goober

    I’m so glad it won’t be full of useless filler content like other action games.

  • Thanatos2k

    So….its going to be short then?