A.N.N.E.: Hands-on at PAX East 2013

Tuesday, March 26th, 2013

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


A.N.N.E., a game by Gamesbymo

At PAX East, I got my hands on a new game called A.N.N.E. by indie developer Gamesbymo. The game’s creator, Moise “Mo” Breton, describes A.N.N.E. as a platformer/RPG/open-world space shooter. It features a blue robot named Number 25, who’s on a quest to find all the pieces that make up his robotic friend A.N.N.E. It seems she and Number 25 have fallen in love. Robots who fall in love, however, are treated as defects in their world. A.N.N.E. is banished to a planet where other defects go, and it’s up to Number 25 to get her back.

In the demo, I played as Number 25, and it was my mission to find one of the 110 pieces of Anne. The demo exists to show off the game’s mechanics and art design the most. As I ran around, jumping across platforms and shooting at enemies, it became clear to me that this is a title that has potential. While standing in line to play, there were people bringing up how it reminds them of Cave Story‘s gameplay, but I don’t think it’s close enough to really warrant such a comparison.

A.N.N.E. PAX East 2013

Once the platforming was finished, I took flight in a spaceship to move around some blocks in the game’s level. Then, when I landed, I was able to jump to a new section I wasn’t able to reach before. It was probably the best mechanic that was shown off.

I think it’s something we see more and more in games. Just personally as a gamer, I think we want to be able to have a certain say or a certain choice in a game. People will often give their games the feeling of choice, but I want to give real choice to the player. Go where you want, equip what kind of abilities you want—abilities that can affect how you play.

—Moise “Mo” Breton, creator of A.N.N.E.

It looks like Mo is planning on having A.N.N.E. launch on Kickstarter around the last week of April. A.N.N.E. is being developed for PCs.

About Jared Cyhowski

[Former Staff] Jared is a recent graduate from Fitchburg State University where he studied communications, video production, and English. He enjoys playing video games, watching anime, writing, and of course pizza. His favorite games are Shadow of the Colossus and Final Fantasy IX, but he can’t possibly choose a favorite anime. Jared enjoys following the games industry and observing what will happen next, and he puts out an invitation for discussion on these topics. He loves a great story in these mediums and prefers a stronger narrative design over most features. Jared is personally responsible for creating and managing the Anime section of the website, and hopes to inspired and entertain with everything he writes.