Yasunori Mitsuda is Scoring Soul Sacrifice


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Yasunori Mitsuda is a legend among die-hard RPG fans. The man who helped compose an impressive list of over 30 games like: Chrono Trigger, Chrono Cross, Xenogears, Xenosaga Episode 1, Shadow Hearts 1 & 2, Luminous Arc, Soma Bringer, Arc Rise Fantasia, Inazuma Eleven 3, Kid Icarus: Uprising, and Graffiti Kingdom. He even composed the ending theme song for Xenoblade! He, along with Wataru Hokoyama, (who composed music for Afrika, and collaborated with Kota Suzuki on Resident Evil 5) are both working together on the soundtrack for Soul Sacrifice–the brainchild of Keiji Inafune.

Soul Sacrifice Mitsuda

From the samples that I’ve heard, the soundtrack is coming out quite nicely. It has a symphonic, Gothic sound and tone that fits with the game’s overall narrative of companionship and sacrifice…all that takes place in a hostile environment that primarily consists of terrifying gigantic monsters. The magic system is the meat of the game; there so many spells to discover on the way! There are many more unique features that make the game a different beast among its peers like Monster Hunter, God Eater, and Ragnarok Odyssey to name a few. The highly anticipated title recently had a demo in Japan that was met with very positive reception on its story, gameplay, magic system, and especially on the online component. The online mode is said to work surprisingly well, given with all that is going on screen at once.

Exclusive for the PlayStation Vita, Soul Sacrifice will be make its debut in Japan on March 7th of next year. While the Western regions haven’t gotten a clear release date; hopefully we wont have to wait too long!


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About David Fernandes

(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.