Team Ninja Wants to Go ‘Hands-On’ With Metroid Again

Friday, August 17th, 2012

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At this year’s Gamescom, Yosuke Hayashi of Team Ninja was asked if they would ever do another team-up with Nintendo. Specifically, he was asked if they would ever work on the Metroid series again. His response was that it was something he wanted to pursue, but it all depends.

“Unfortunately Metroid is kind of out of our league as it’s Nintendo’s game, but we’re still in close touch with co-creator Sakamoto-san, so we want to do something with him moving forward definitely. It really depends on what he wants to do with the game first.”

Metroid: Other M is one of those games that got an incredibly mixed reception, especially within the Operation Rainfall staff. Some of us like the game just fine. Others, like myself, wish this game never happened. I don’t think this game “ruined” the Metroid franchise like several people believe. I will say that I can stick my hands in a Panini maker while watching You Don’t Mess With the Zohan again and…well, the experience wouldn’t be any better than playing Other M, but it’d come close.

If you want another, more professional opinion about the game, you can go read James Best’s review here.


About Kyle Emch

Kyle has been studying music at college for about three years now. He's played the piano since he was 6 years old and has been recently been learning how to write music. He has followed the Operation Rainfall movement on Facebook since it started and was happy to volunteer for the website. Just don't mention Earthbound or the Mother franchise around him.

  • DunbansBiggestFanForever

    Hell no…Other M sucked.

    • pentagram

      no it didn’t

  • SecretX

    my first metroid game and i love it 😀

  • I had heard that most of what was wrong with Other M (Story, controls) were Sakamoto’s ideas, so I don’t blame Team Ninja.

    The gameplay, was pretty good (IMO) so if Sakamoto butts out a bit, Team Ninja could probably make a great Metroid Game.

  • Let them analyze what went wrong, and then they’ll use that to make one of the best Metroid games ever. Remember that Mario Galaxy was made by the Super Mario Sunshine devs learning from their mistakes.

    • Yes, but Super Mario Sunshine’s faults are mostly related to gameplay. Technical issues like those can be fixed. Story elements, on the other hand, are much trickier.

    • The story wasn’t written by Team Ninja.

    • But still possible to fix. All the people who worked on that game are very talented developers who have worked on some of the most prestigious games whether it’s Super Metroid, Famicom Detective Club, Wario Land or whatever. They’ll get back on their horse and they’ll make it work.

  • wcb123

    give it back to retro, dont want TN going anywhere near it.

    • pentagram

      Every problem you likely have with it was due to Sakamoto’s writing. Team Ninja handled gameplay and visuals, both of which were VERY good.

    • I felt like the visuals were actually excessive… it was just too much emphasis on graphics, too many ‘pretty colors’. The whole game felt to me as if I was getting hit repeatedly over the head with a hammer. The story wasn’t just the problem either, it was like that with everything from Samus’s little thumbs down gesture, to the character designs, to the gameplay itself. The controls never felt intuitive, never quite reached that point where the controller fell away… it just felt clunky at the best of times, and at the worst of times, like in the tutorial it was just infuriatingly annoying. I feel like they should have just either stuck to first person or side scroller, but going back and forth between the two was practically headache inducing… not to mention some of the voices were grating on the ears.

      I mean, I hate to sound like a complete drip, but I’m hard pressed to find a single thing about Other M that was positive. What it did wrong, was almost painful to watch, and what it did right it tried too hard to beat us over the head with it. I’m not even going to get started on just how sexist the plot really was…

    •  Funny thing, even the controls were Sakamoto’s fault. Team ninja wanted to use the nunchuck, but Sakamoto threw a fit. And Sakamoto refused to let them make the gravity suit purple like it has always been. His response to seeing it the first time was “Why is samus’ suit purple?”

      Almost every design flaw could be traced back to Sakamoto, the series’ assassin

    •  And also the gravity suit not being purple. Oh and the above comment wasn’t really directed any anybody in particular, just adding onto Pentagram’s comment about most faults being Sakamoto’s with my addition being that even the control issues were his fault, not Team Ninja.

      And I would bet it was also his fault Samus wore high heels in her ZS instead of something more practical.

    • Does it really matter that the suit doesn’t change color when the Gravity Suit is enabled?

      Further, the game controls just fine.  You have this habit of twisting things severely out of proportion.

    • That’s not being a prima donna. That’s being steadfast in what he wanted in the game that he was in charge of. There’s a difference.

      You’re misinterpreting and skewing the tones of interview comments for the sake of your own argument.

    • He didn’t “throw a fit.”

      You’re being incredibly melodramatic.  it’s difficult to take your arguments seriously in any way.

    •  All of the interviews pointed to him being a prima donna and causing a ruckus on almost every aspect.

    • Try linking to some interviews from verifiable sources.

      All I’m getting from you is virulent hate for the game with no desire to even begin understanding the other side.  You’re not encouraging debate so much as you’re trying to stomp it out.

    • Morisawa: For the most part, it was
      left to my responsibility, but there were points on which Sakamoto-san
      would definitely not budge. An example that made quite an impression on
      me was Samus’s Power Suit, and the way it changes color as its various
      abilities are unlocked.

      Iwata: Ah yes, it changes.

      Morisawa: At
      first it’s yellow, then the typical orange, then finally it becomes the
      Gravity Suit, so that Samus is purple. That is Nintendo’s official
      specification, so naturally we started making the final Power Suit in
      purple. Towards the end of the game, however, there are some serious
      dramatic scenes. As Sakamoto-san was watching one of these cinematics,
      where Samus appeared in purple, he said ‘why is Samus wearing purple?’

      Iwata: He said that, even though it had been the specification from the very beginning! (laughs)
      (laughs) So I told him ‘she’s wearing the Gravity Suit, that’s why
      she’s purple’. His response, however, was ‘but it looks strange to have
      this purple person popping up during such a serious conversation’. It
      would then become an exchange along the lines of me saying ‘But this is
      the specification!’ and him responding ‘No, no, definitely strange’.

      Team Ninja noted he would not change his mind in regards to certain things, the one in focus here is the Gravity Suit. It didn’t affect gameplay, but her gravity suit is iconic and canon. Him being so willing to toss aside traditional aspects of the series because of it looking weird to him didn’t bode well for the rest of the game. It wasn’t a problem by itself, instead it was more of an indicator of the real problems.

      Ironically I was ON the other side for a a lot of the issues. Most of it was because the new still hadn’t worn off yet. My first time through the game was pretty good. Story didn’t pique my interest though and the voice acting (at least samus’) wasn’t very good. But I liked the gameplay. I saw it as kind of like a sidescroller and I liked that, though I didn’t like the control style. My second playthrough is where I actually noticed a lot of the issues due to me actually paying attention. My first reaction was to blame Team Ninja and it seems I wasn’t alone on that issue. And then I found out that Team Ninja had nothing to do with the story, that it was all Sakamoto’s work in regards to story.  Well that’s all fine I thought, I’ll just ignore the story since the gameplay seems to be fun. Except I still couldn’t get through it the second time. Bogged down by a bad story (though the second time you can skip the cutscenes). The controls were even more noticeable. Before I kind of liked it because it was kind of like a sidescroller. The second time through I started seeing it as a flaw. The sidescroller defense is just that a defense of a flaw. The 2d metroid games are okay because they were designed to be sidescrollers and their controllers are good and don’t hurt. But MOM was not designed to be a sidescroller. It was designed to be a 4 way actionscroller. When adding in a third dimension it is important that your controls are suitable. Being stuck with eight way controls or worse four way is not very fun. That is why people devised a thing called an analogue stick. It can create all the difference in comfort for a three dimensional game. I kept wanting to play the game with the nunchuck, classic controller, or gamecube controller, but it wouldn’t let me. Why? Because the other reason you weren’t allowed is because they threw in some poor implementation for first person to rope in Metroid Prime fans. You couldn’t use Nunchuck because your wiimote would always be pointing at the sensor (though technically that could be rectified with a view switcher, that might cause some to stay in first person more), You couldn’t use the classic crontroller because then you would have to switch to the wiimote to go first person with motion controls. And you couldn’t use the gamecube controller because then you would have no way to use the wiimote in the first place. At this point it should be obvios there is a poor execution of controls. wiimote only prevents you from moving in first person and a better first person takes away from the faux sidescrolling view that Sakamoto and Team ninja decided to shove down people’s throats. The solution would have been to either forgo the first person view since the third person view was the main one or use a nunchuck. Heck they could have done both. The nunchuck could have improved movement and comfort for both first and third person, and yet they wanted to ride the waves of nostalgia with a four way scroller and the nes controls.

      And not even the fast paced action could keep the fun. The first time playing I liked the kill moves and action. The second time it became boring because it seemed tedious. I went through about half the game killing only the enemies I had to to move on. It’s kind of like an rpg where you like the story, but find yourself fleeing most battles so you can see more story and avoid tedious battles. Only this game has a poor story so you’re skipping that too. And most my exploration took a carbon copied path. Knowing where something was didn’t help if I needed a new piece of equipment and I never felt compelled to get it for that item because I knew I would have to wait until the end game to go back. Worst of all, at least to some purists. I kept wanting to play one of the Prime games. Those games gave me freedom to almost go wherever I wanted. Doors never inexplicably locked until endgame. I find the storyline in those games infinitely better. They may lack the style of cutscenes. But their ingame text has much more substance. And that is how I would describe MOM. Style without substance. In short Sakamoto wanted to create a movie, and perhaps it would have been better for him to have created a movie. D-Rockets who did the cutscenes made almost enough to make a movie which is probably why they added a theater mode. Of course Sakamoto’s story was still pretty horrendous, but they could have taken the funds that were used to make the game and used them to fix up his story into something good. They could have at least gave it a proofread and done an internet search to find out if it hadn’t been stolen from some fanfiction site.
      Maybe this will be a lesson to Nintendo. Even if the story was good it took precedence over the gameplay. I consider it a flaw. People don’t usually play video games to see a movie. So a videogame may have a lot of story content, but that content should hold up the gameplay. The gameplay is what draws replayability. I didn’t play the Jak and Daxter series many many times for the cutscenes (though they were good). I played them because they were fun to play. And yet as I said their cutscenes were good. I never skipped a single cutscene, but at the same time I never rushed to see another one. And what makes a lot of older games good is that they are the same. I can play through Super Mario RPG almost any day because the gameplay is a blast and the story compliments it. The story does what it’s supposed to do, give you a reason to play the game. If it was the other way around, where you play the game to see the story it wouldn’t have been as good. Most developers see this. Some heed it more than others do. Nintendo’s own Miyamoto once noted how his team built the story around the gameplay after the gameplay had been built.  How they focused on making a great game over making a great movie. 

  • I don’t get all the Other M hate. Sure the controls were wonky, but the story and VA were freaking awesome and the game was just plain crazy. It’s a totally different game than Prime or 1-4, but that doesn’t mean I don’t love it any less (in its own unique way).

    •  Samus’s voice acting was particularly droll. The rest were fine. The problem is that when she talks there is more emotion. Some have said that it was okay since it was her thinking. But that doesn’t work. Samus goes into far too much detail for it to be considered her thinking to herself, she would have to be incredibly forgetful if she had to go over every detail of what just happened two minutes ago. And most people tend to think as if they were talking. People have defended her as having more emotion, but if she can’t even show any emotion while thinking as if she is a robot, that claim falls apart.  All points to it being narration, and poor narration at that. Narration is the character speaking to the viewer/player. The details she recount make a bit more sense if you look at it like her speaking to the player talking about past events rather than thinking to herself of present events. Still the monotone speaking is aggravating. The salt in the matter is that the voice actor is actually very talented, but Sakamoto wanted her to act that way, thinking it would be better for Samus to sound emotionless.

      As for the story, it was very poorly written. And got in the way of the game more than it should. In previous metroid games, the story was mostly optional. Especially in the prime series where you found a majority of the story in logs. In MOM they went in far too much detail about irrelevant topics and left no time to actually detail important events. They broke almost every guideline for writing a story, the biggest being show don’t tell. They would have Samus detail every detail of a conversation, but not show the actual conversation which could have gotten their points across much more efficiently. And when they did show the conversations, she would repeat in the narration exactly what the player had learned a couple minutes before. It was boring. Though I don’t like to admit it, games with a lot of story tend to get boring after a while. I’m probably one of the biggest Xenosaga series nerds you may find, but after playing those games so much I find it tempting to skip the cutscenes because there is so much story shoved on the player at once between gaming sessions. MOM suffered much of the same problems, and they only became worsened by the fact the story isn’t actually very good.

      And they really shot themselves in the foot making the game so linear. Linearity for a game such as Metroid can be a real killer. It’s why the Prime series is so popular. You can take the game at your own pace, explore the environment at your own discretion as long as you have the equipment to do so. Scan those enemies to learn a bit of info on them or that computer to learn that the pirates have been trying to replicate Samus’ Morph Ball with horrifying (and humorous) results or pass on by scanning only the things you need to succeed. In MOM you aren’t authorized to go back and get that energy tank. You aren’t authorized to take a shortcut. You can’t learn anything by yourself, everything is handed to you on a platter and even then you have to go past a bunch of irrelevant exposition to even get to the info and even still you might not even get what you want or need.

  • other M does not suck actually its pretty good
    its just the translation team being morons on other M my fix just put jap voices and eng subtitles and you’ll know why ,sakamoto needs a shit filter for sure.

    • I agree other then the translation of the game in English I thought the game overall was a very solid entry in the series I think people just get turned off by the story translation itself and don’t notice that game play is still solid metroid fair.

  • Rob

    Other M was such a fantastic experience. Both as an indelible addition to the Metroid lore and as a Metroid/action game. There are somethings I’d change but that can be said about any great game. Which is exactly what this game is. Great. I’d happily welcome a new Team Ninja entry! They did an excellent job! Because at the end of the day; more Samus in our lives is always better than NO more Samus in our lives.

    Bring it.

  • McGameX

    The only hate I have heard about Other M in my personal life was regarding VA and story. I haven’t played the game, but I have heard that Samus became an idiot. It has been on my list of games to buy though.

  • wcb123

    WTF is with all this Other M love? It was Sh*t, story, gameplay and what they did to Samus was Sh*T. They f@cked it up and you want them to contniue to do so? Do the real Ninty fans a favour and go buy a Playstation.

  • I will admit that I liked seeing a more human Samus. While I wanted her to be a bit more bad ass like in prime; I also really liked seeing her more fragile side aswell. We all have a side like that after all. Its a bit refreshing to see a more vulnerable protagonist. It does conflict with prime but she never spoke in that game so for all we know she was scared while fighting Ridley too.

    • Samus may have been afraid of Ridley in previous Metroid games, but she was definitely not as afraid of him as she was in Other M. In Other M, she completely froze in front of him. The only reason she survived was because Anthony was around to save her. If she had frozen up in any of the previous Metroid games, she would’ve been killed.

    • Samus though Ridley was dead, and suddenly he’s back, which produced a severe PTSD reaction. Simple as that.

    • Samus never had a “severe PTSD reaction” to Ridley before in the other Metroid games. She wouldn’t have it only in Other M simply because she hadn’t expected to see him. Furthermore, she had killed Ridley on several other occasions beforehand.

    • No she didn’t. None of the games that came before treated Ridley as though he were killed in a previous entry, save for Fusion, which included his frozen corpse getting consumed by the X-Parasite.

      And it is PSTD. It’s pretty evident from the way that the Ridley scene plays out. The flashback, her being frozen on the spot and temporarily losing her nerve, these are signs of that. Surely, as much as you want to denigrate Team Ninja’s efforts, you can at least recognize that much.

    • Even if Samus has never really killed Ridley, she has had every reason to assume that she did, thereby leaving her in the same position as she was in Other M when he appears before her in spite her perception of him as being dead. And Samus has killed Ridley at the end of every encounter, there’s simply no way around that.
      As for PTSD, the problem is that Samus never had a PTSD breakdown in front of Ridley before Other M and doesn’t have one after. A PTSD breakdown is not something one has at the drop of pin. They have it every single time they encounter the person or object that triggers the breakdown. Samus having a PTSD breakdown in Other M when she never had one before makes no sense.

    • What reason did she have to assume? And what proof can you offer that Ridley in fact died in those previous encounters? Fiction has this fun little trope about characters not actually being dead until you’ve seen the corpse and can confirm that the character in question is, in fact, deceased.

      Samus had every reason to believe that Ridley was dead. She states as much in Other M. The only reason that Ridley is back again is because of the scientists that didn’t understand what they were doing when they used the random bits of DNA that had been cleaned off of Samus’s suit.

      And while I’m pretty sure that I stated this argument before in our last go-round on this topic, I’m going to try to summarize it once more so that I don’t have to continue to repeat myself:

      1. At the end of Super Metroid/beginning of Other M, Ridley is dead. That is a confirmed fact.
      2. During the course of Other M, Ridley makes an amazing recovery from death, thanks to the Bottle Ship’s scientists.
      3. O HAI SAMUS.
      4. Samus, upon seeing her arch-enemy, the creature responsible for the destruction of her childhood home and the deaths of her parents, and whom she felt she could finally put behind her, freezes up because how in the flying hell is what she seeing even possible?

      It’s as simple as that. And while I’m sure you’ll just deny it again, claiming that Team Ninja wrecked Samus’s character (because apparently, everything wrong with Other M is Team Ninja’s fault in your mind), I’m just going to leave this argument here, because debating with you is an exercise in futility. You seem to find it inconceivable that anyone with good taste would have the gall to disagree with your assessments of Other M and the Metroid franchise as a whole.

      I can and have defended Other M for its qualities that I feel are worth defending until I’ve become blue in the face. I do not feel that the game is perfect, but I find it a quality entry in the series despite its faults. And I feel that, despite the faults that stem from the writing in particular, Samus is a better character because the decision was made to make her as she is; even if, as I have previously noted, the writing and localization could have been significantly better.

      You do not agree, nor do I expect you to at this point. However, I’d expect you to at least understand that your opinion is not absolute. Other M has its fans, and the opinions of those fans are worth every consideration, just as yours are. The game is not the greatest game ever, but neither is it the franchise-destroying abomination that you seem to wish to tag it as.

    • What made Ridley’s death during Super Metroid so much more confirmed than his other deaths? He exploded, just like he did every other time he fought Samus, completely exploded. Every Ridley Samus met after Zero Mission was a clone of the first one (except for Meta Ridley which was a simple mechanization). But whether Ridley actually died is irrelevant. My problem is that Samus never had this sort of reaction in front of Ridley before. There is no reason for her to have one as she she has killed, or at least killed in her perception, the monster several times before. This breakdown is completely out of character.

    • What made it so much more confirmed? Well for one, Zebes exploded. Not just the space pirate base as in the original Metroid and Zero Mission, but the whole planet. Absolutely everything that was on the planet at the time of its explosion was annihilated.

      Further, Samus, in the opening minutes of the game, comments that after the events of Super Metroid, the space pirates are no more. They fade away into memory because they are no longer a threat. The organization was completely destroyed. Even if the pirates did have the capacity to clone Ridley before, they couldn’t do that anymore because the entire organization went up in smoke.

      Also, as for Samus never having that reaction to Ridley before, did you ever read the Metroid manga that was released back in 2004? The one that was supervised by Sakamoto, and that contains story elements that cropped up in both Zero Mission and Other M? Yeah, that one? There’s a scene in the manga where Samus has a panic attack at seeing Ridley, and if anything, it’s even more pronounced than what happens in Other M.

      A synopsis of the scene can be found on this page:

      So don’t tell me that it came out of nowhere or hadn’t happened before.

    • Samus’s reaction to Ridley did come out of nowhere. She never had it in previous Metroid games. It makes no sense she has one just in Other M. And Ridley was in the Space Pirate base in Zero Mission, so having the Space Pirate base explode would have done basically the same job as the whole planet exploding. And did I mention that he explodes every time Samus defeats him? If he’s not dead, I don’t what he is.

    • Did you not read a single thing I wrote in my previous post, or are you being deliberately obtuse to maintain your worldview?

    • I did and it doesn’t help your position any. Samus was traumatized by Ridley in her childhood, that much is a given. But, she never has a PTSD reaction to Ridley in Zero Mission, the Prime Trilogy, or Super Metroid. And yet, when Other M comes around and she meets Ridley, she goes against all her established character and has a breakdown.
      As for Ridley’s death, I should think something exploding would be a sure enough sign that it is or will soon be dead. Not that it matters any, as Samus would probably assume Ridley was dead after he took a bunch of missiles and high-powered energy beams to the face even without a fireworks display.

    • In video games, something that explodes doesn’t always meant that something dies. Just like dumping Bowser into lava in Super Mario Bros. doesn’t kill him.

      And I can only conclude at this point that you’re being obtuse. You absolutely refuse to see the argument in any other light than yours. You can’t accept that people enjoy the game for what it is; that people might actually like it more than the Prime series that you hold so dear and that you seem to find superior to every other entry in the series. I have presented the evidence, and you have dismissed it out of hand as nothing.

      You can respond to that comment if you like, but I know it’s not going to get us anywhere. As long as you refuse to see any positive argument about Other M as anything more than nonsensical garbage, you are being foolish and closed-minded, demanding that you get your way and only your way; fuck everyone else.

      And that’s the most aggravating part about this. As you’re a writer for Operation Rainfall, I’d expect you to be more open and receptive to the opinions of others; this is a community that was founded upon people coming together for a common goal despite our individual tastes and preferences. And now that the focus of the website has shifted to news and reviews, you and writers such as Kyle are presenting such with a slanted, almost antagonistic tone.

      In reading this article in particular, there was absolutely no need for snark. If Kyle (or whoever else could have written it) isn’t a fan of the game, that’s fine. But don’t use news reporting as a platform for your own opinions. And for him to call your review of Other M “professional” in any sense is a false statement, as well. You’re all volunteers, not professionals, and that review isn’t so much a critical analysis as it is a hit-piece that is slanted toward your own agenda. (But that’s only my opinion, 100% accurate and no one can argue otherwise because I think it’s true in every way, so how could it possibly be wrong?)

      In the immortal words of Willy Wonka, “You lose. Good day, sir.” I shall be avoiding all reviews you personally write in the future and will be encouraging others to do the same. It’s a better solution than putting up with your insipid, sub-college-level analytical skills.

    • I was merely pointing out flaws in your opinion. I meant you no offense. In my opinion, Other M is seriously flawed, and I was simply defending my view point. In my mind, my conversations with you were nothing more than healthy debate, an open expression of my thoughts and your thoughts. I’m deeply pained to see you refrain from reading any more of my reviews and I hope that you will reconsider your decision. Please, keep in mind that any review will have bias in it, such a thing is unavoidable. That is the whole purpose of a review, for a writer to explain his thoughts on a game or any other piece of medium with all earnestness and honesty and he can muster. Again, I apologize for any offense I might have unintentionally put upon you and request that we put the matter of Other M to rest, once and for all, and that you reconsider you decision to avoid any of my future reviews from this point on.

    • I accept your apology. i should apologize as well, because my last comment did cross a line that, in retrospect, I could have done without crossing. Your writing ability is better than sub-college-level and certainly not insipid.

      My main argument isn’t even against reviews. I understand that they’re subjective by nature, though I feel that the best also try to remain as objective as they can when they can. My frustrations mainly stem from this debate becoming little more than a circular argument on two occasions now, largely due to the same points. Holding a proper debate on the internet, unfortunately, has its limitations.

      But I feel that my comments on the article that we’re commenting on right now still stand. The main issue being that this isn’t a review; this is not an opinion piece. This is a news item; a piece meant to relate information. Yet it’s written from the point of view of “Well, Other M sucked, so Team Ninja can suck it.” Even the headline and subheading (“So much nope!”) is little more than a snide shot at the developer and an unnecessary interjection of opinion; one that not everyone shares. As a fan of Other M, I should not be forced to put up with this sort of snide, unnecessary commentary in any news item related to the game as long as I choose to come here. The same goes for news items related to any other game.

      To be clear, I understand that it was not you but Kyle that wrote this. Even so, the article, plus you putting your hat back in the ring in the comments section in what felt to me as an aggressive manner, was what drove me into going into another round here.

      And I should add, as someone that is a fan of Other M, that considers the game a step in the direction that I had long desired Metroid to take, and that readily acknowledges that the game has its faults, it gets tiresome seeing the game used as a punching bag by the press, both on the professional and volunteer level. And this is two years after its release. It’s like I can’t talk about it in any positive light without the conversation quickly being dragged into the muck, either by people that immediately and thoughtlessly pull the sexism card, or by those that never played the game, but heard from somewhere that it sucked, so of course I must be either an idiot, or a Japanophile, or a weeaboo, or a whatever-the-fuck.

      That is goddamn frustrating.

      So while we may not agree on the quality of the game, I hope that you can at least see where it is that I’m coming from. As for your reviews, I’ve reconsidered and will continue to read them. I just hope that any of what I have said above might help improve your writing on this site as well as the writing of the rest of the staff.

    • I understand what you’re saying. Also, thank you for reconsidering your decision not to read my reviews. I would hate to lose a reader over a simple misunderstanding.

    • Glad this resolved itself peaceably. I’d mention more on my thoughts of Samus’s character but I’d hate to restart the fire now that its been quenched.

  • Ninty

    I heard Samus explains a little too much about some things that are pretty obvious at times. And then there’s that dumb part of the game where Adam doesn’t allow you to use the Varia Suit until quite some time after losing health in that fiery place. Get rid of and improve things like that, and I think it’ll be okay. That and allow more control when shooting things instead of automatically having the gun shoot whatever is in front of you.

    • Your criticisms of the writing are pretty much spot-on. The script relied on too much telling and not enough showing, and preventing Samus from using her armor for the same reasons as her weapons was a poor choice. Understandably, she would have to lose use of her armor for standard Metroid gameplay reasons, but they could have easily found another reason for her not to use it.

      As for the aim controls, the auto-targeting didn’t bother me. Combat was never the main reason I play a Metroid game, and the auto-targeting combat against the general mooks was in general about as challenging as fighting mooks in the rest of the series.

  • multibottler0cket

    I love Other M! It felt more like the oldschool Metroid games to me than the Prime series did in terms of raw gameplay.

  • John Ellis

    I had played Metroid before Other M, but Other M was the first Metroid game I owned, it could of turned me into a life long Metroid fan. Sadly no, the gameplay wasn’t bad but it didn’t compare to previews games, Samus was ruined in this game, long drawn out talks pointing out the obvious and the story was incredibly bad.

  • I’d be happy to see Team Ninja make another Metroid game. Their work on Other M was top-notch and did some really interesting, effective things with the Wii controls. Their work with D-Rockets in integrating the gameplay into the story sequences (and vice versa) was also great touch to the presentation.

  • Guest

    Team Ninja, please, just get the f*ck out, right now. You f*cked up Ninja Gaiden 3, you f*cked up Other M, and I will cut you if you f*ck up Dead or Alive 5. Your not doing yourselves any favors by talking about your greatest failure.

  • Nintendo, please don’t let Team Ninja get their hands on the Metroid series ever again. They did a decent job with Other M’s gameplay, but it was far from ideal. Metroid needs to go back to Retro, the people who brought it to full glory after years of obscurity.

    • Retro isn’t the company that they were when they produced the Prime series. A number of key figures have left. That being said, I don’t want to see them make a Prime 4. Not for a good long while. I don’t want Retro to become the Nintendo version of Microsoft-era Bungie; known only for one series of FPS titles and little else. Retro should be allowed to stretch their legs in other directions, and they’ve shown with Donkey Kong Country Returns that they’re adept at working in other genres.

      That being said, if Team Ninja did a decent job even in your eyes, then there’s little reason not to let them have another go. I honestly wonder if you’d let any team other than Retro touch the series at this point. You seem bitter and distrustful of them for criticisms that aren’t even their fault.

      In the end, Nintendo will do what they will with Metroid. But despite all of the overblown internet rage, Other M does have its fans, both in the west and in Japan. To ignore either side entirely would be foolhardy, but to kowtow to the demands of people that just want to see Retro make another Prime would ultimately do no one other than that select group any favors. Metroid is more than just the Prime series, and Other M represented an experiment in Nintendo trying some relatively bold new things with one of their oldest, most established franchises, just as the original Prime did. (And believe it or not, there are people that despise Metroid Prime, just as there are those that hate Other M.)

      Finally, Retro did not bring Metroid out of obscurity. Nintendo released Metroid Fusion on the GBA on the very same day as Prime.

    • Metroid was never that popular before Prime. Even terrific games like Super Metroid, though critically well-received never sold well. Retro changed that with Prime, which, in addition to being a critical success, generated a huge amount of sales (2 million units, to be exact). Retro continued the trend with Prime 1 & 2, making fantastic games that matched critical praise with financial success.
      Other M and Team Ninja, however, did the opposite. They made a game that was heavily criticized and sold poorly to boot. In some ways, this game deserves it. The story was badly written and overbearing and the controls weren’t ideal. But, Team Ninja was the only commendable party in the Other M debacle. They made the only enjoyable part of the game: the action-packed gameplay. Maybe they could make something special if they stick to their guns and don’t bother with making an in-depth plot, something Team Ninja has no skill in doing. I just hope that they don’t make Samus a Dead or Alive Beach Volleyball babe if they do get another chance with Metroid. That would be…unfortunate…

    • Now you’re just being foolish, and looking for ways to criticize where there isn’t any valid reason to do so. Team Ninja wouldn’t do anything with Samus that wasn’t authorized by Nintendo. You acknowledge that they produced good gameplay, and yet you continue to take cheap, unnecessary shots.

      Other M may not have sold as well as Metroid Prime, but that doesn’t invalidate it. Also, can you even provide the sales numbers for Super Metroid? Or the precise sales numbers for Metroid Primes 1-3, and other M? Keep in mind that VG Chartz numbers do not count, as they’re largely made-up when the numbers aren’t publicly available.

      Otherwise, for you to consider yourself a reviewer in any “professional” sense as the article above states is laughable. Your contradictory opinions on Team Ninja alone are bad enough, but it’s also evident that you’re among the camp that believes Retro could never, ever do any wrong. Your level of bias is astonishing, as is your immaturity.


      Notice, if you will, the decided lack of Metroid: Other M on the Wii’s best-selling list.
      Now, a game’s sales may not indicate a game’s quality, but games that sell more get a higher priority for their developers. Developers with higher priority get a bigger budget, which translates into better graphics, better music, and better writing. Generally, these things translate to an ability for the developer to make better games in the future. This may be a bit of a generalization, as there are many amazing games that are made with a practically non-existent budget and many bad games that have million dollar budgets, but you catch my drift.
      Also, how are my opinions on Team Ninja contradictory? I have merely stated that they make good gameplay but are terrible at writing stories.

    • Oh, come on. You should know as well as I do that a sales list compiled on Wikipedia is not necessarily accurate, nor complete. I asked for precise sales figures, not a list of top-selling Wii games that is, in all likelihood, incomplete because the NPD no longer makes that data readily available to the public.

      And your views on Team Ninja are contradictory because while you’re giving them (mild) praise for their work on the game, you are condemning them for an aspect of the game that they were not the key contributor toward. They did not write the game’s story. You cannot condemn them for any narrative faults that the game holds. How you continually fail to realize that at this point is beyond me, and if you can’t understand a point as basic as that, you are not giving me good cause to continue giving your reviews a chance, nor any reason for me to recommend your reviews to others.

    • Actually, when I talked about Team Ninja’s inability to write stories, I was referring more to another one of their games: Ninja Gaiden 3.

    • Then you should have specified that up front, though it wouldn’t have done you any good, as Team Ninja still didn’t write Other M.

    • Still, Team Ninja’s game design with Other M was pretty poor. It was a hugely linear game, which is never a good thing for a franchise like Metroid. There’s no telling if Team Ninja would make the same mistakes if they were given another chance, but they certainly didn’t leave a good impression.

    • So you never played Fusion, then? Because that game featured a similar progression structure to Other M. And you can’t just rollback and claim that the game design is poor when you were giving it praise earlier in this thread. You’re contradicting yourself again.

    • True, Fusion is pretty linear, but it’s nowhere near as bad as Other M. And I’m not contradicting myself. I was hardly giving Other M’s gameplay praise. I said it was the best part of the game, but considering how much of a train wreck the rest of the game is, that’s not saying a whole lot.

    • No, Fusion was pretty damn linear. And Other M does open the entire ship up for free exploration in the epilogue, including sections that were inaccessible beforehand.

    • Nope, Fusion is much more open than Other M was. Other M would randomly lock doors behind you for no reason and would do so far more often. In Fusion, there was a reason for locked doors. And the entirety of Fusion was opened up even before you beat the final boss, whereas in Other M, you had to complete the story before you could explore it freely.

    • Even so, there’s still a greater sense of linearity than in any Metroid title that came before it.

    • Yep, and it wasn’t as bad as Other M in terms of being oppressively linear. That’s the point I’m trying to make.

    • It wasn’t oppressive in its linearity. That’s the point I’m trying to make.

    • Furthermore, I don’t believe that Retro could “never, ever do any wrong”. I just know they wouldn’t mess up the Metroid series nearly so bad as Team Ninja (or Nintendo, if you want to be technical) has.

    • Retro is owned by Nintendo, but I’m sure you realize that. Also, a number of the people involved in the Prime trilogy are no longer with the company for one reason or another. There is no guarantee that a Prime 4 from the Retro of today could match Primes 1-3.

    • It would certainly be better than Other M. The Prime Trilogy had some of the best controls ever for a first-person shooter. If they simply used those controls, they’d have a significant leg up over Other M.

    • They’re different genres, and not every fan of Metroid is a fan of FPS titles. Other M does a better job of emulating the feel of the 2D entries than any entry in the Prime series.

      Also, it’s not as though Retro developed those games in a vacuum. They received help from other Nintendo staff on all three entries, particularly in the original Metroid Prime. Which, if I am not mistaken, Sakamoto actually provided direct feedback on their incorporation of Metroid elements into the game.

  • Metroid Other M was the first Metroid I ever play, I don’t know but it was the first one I feel like playing in the series. The first Metroid that came out when I had a sense in this world is Super Metroid but I don’t know, it’s not my cup of tea. For me Other M’s gameplay is really really good, bet those reviewers just don’t want to try another type of gameplay ’cause they got used with the previous. Story seems sexist but it’s the gameplay that I’ve been craving for. I am used to Nintendo being not very good at story telling

  • Other M is awesome, and I wouldn’t mind them working on the gameplay side of a Metroid game again, but for the sake of the majority of the fan base maybe the shouldn’t be allowed to do too much with the story…

  • Peter

    I absolutely loved Other M, and to this day, I still believe all the people who complain about it are making nitpicky remarks and not really thinking about what they’re saying. That’s not to say everyone is doing it, as there are obviously some legitimate concerns out there. But I think Team Ninja did a great job with it, and I wouldn’t mind seeing them go at it again.

  • Tyson Gifford

    I loved other M, I don’t think there was anything really wrong with it, it was just a very divisive game in just about every way imaginable, the other m hate kind of annoys me because it is usually subjectivity being masqueraded as objectivity. I didn’t like the game in spite of the story either, I liked it story and all. I would LOVE it is team ninja took another crack at it, and I think many fo the haters would actually like the game too, given the right circumstances… pretty much everything people hated about other m had nothing to do with team ninja’s involvement anyways… the d-pad controls, the story, the characterization, the switching between 1st person and 3rd person views.. ALL of that is directly attributed to Sakamoto, if you read the interviews about the game it is clear that team ninjas main tasks involved graphics, animation, and combat. While I liked other m as it was, I would not want another other m, Is ee other m as a unique 1-off experience… if team ninja handled it again I would want them to do it on the wii-u, to have the first person perspective on the touch screen (maybe not always on, but with the 3rd person view always on), I would want it to be more traditional as well, almost no story… well that isn’t quite right.. almost no dialogue (or just no dialogue) something more like super.. on a planet, a solitary mission, story told in game instead of through dialogue, etc…. in fact I think I would prefer it if it wasn’t even called metroid at all since the metroids should all be gone… name it after the new threat and then add the subtitle “a samus aran chronicle” or soemthing like that

  • I have no problem with Team Ninja working on another Metroid game. My gripes with Other M were in the portrayal of Samus; I LOVED the gameplay, and the gameplay is what Team Ninja worked on, So yeah, having them work on another game in the series would be absolutely fine with me.

  • ZanetheWise

    I liked Other M despite its glaring flaws. I actually enjoyed the gameplay and a simple script rewrite would have fixed a lot of the issues. If the sequel avoids the pitfalls of M:OM, which wouldn’t be too hard IMO, I’m all for it.

  • Other M was going to be 2.5d until Team Ninja changed Sakamoto’s mind:

    I want Metroid Dread… I’d settle for a Zero Mission-esque remake of Metroid 2 though.

    •  Where did it say that they changed his mind. And it seems kind of strange that they would choose a 2.5 style game when Sakamoto specifically chose Team Ninja because of their Ninja Gaiden engine.

      Still, I think it would have been an improvement. Movement wouldn’t have been as clunky if it was. If Team Ninja did change his mind that this blunder is at least partly theirs.