NEWS: Project P-100 announced

Tuesday, June 5th, 2012

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So after the whole conference earlier, Nintendo didn’t show this little exclusive gem which we will talk a little about.

From the studio who made Bayonetta and Madworld, Platinum games is making the WiiU game called: Project P-100 (working title). From Nintendo’s All Access website, a quick résumé was made on the newly announced title:

Earth is under attack from an invasion of enormous aliens, and the only thing that can protect the planet is a group of unlikely, yet mighty, heroes with special abilities. Unfortunately, the aliens are too powerful for the heroes to fight individually. They must join forces and work together to defeat their common enemy. These uniquely different heroes can morph into powerful weapons to crush the invaders or turn into objects like a giant fist or bridge to interact with and traverse the environments.











So basically, you’re a superhero who’s too weak, and you team up with a whole bunch of other superheroes and you combine together to make a weapon; like a sword, a giant weight, and a gun.  Also the game seems to feature 4 player co-op, but it is not known if there will be any online mode.

Something else shown in the gameplay is that you can find other people around the map, and if you encircle them they will join, and presumably make you even stronger.
In the HUD, there is a battery gauge with one full blue battery, and orange battery slot which were empty. It is not known what it might be, or what fills it.

Are you guys excited for this title?




  • If that second pic is a screenshot of the game, then it currently looks like a WiiWare game.  That for me would be, as Lemongrab would say, “Unacceptable!”

    • I could care less about the graphics being “unacceptable”.

      I would care more about the gameplay being fun, than precious eye candy.

    • People kill me with that “I could care less about the graphics” argument.  Graphics are half of what you’re paying for in a game.  I’m no “graphics whore” and I value gameplay myself, but it wouldn’t hurt for people to put a little more effort in the visual department on a console that well boasts far greater capability.

      Don’t want to play some kind of card here, but I’m an indie game developer, and I’ve seen teams of two people do better graphical work on smaller computers than even some teams of 100 people or more with millions of dollars do, and in less time.  If they can do it, certainly a much bigger team of developers can deliver both gameplay AND polished visuals.

      I can tell when something’s just a style and when developers are taking it easy in development.  This game, while not horrible-looking at all, just could use some more polish on it, and Platinum Games knows it.  Many people give me this same ol’ argument whenever I mention something like this–like how I hate how some developers are making DS-quality graphics on a far more capable 3DS machine.  I paid for 3DS graphics on the promise of seeing outstanding 3DS visuals along with gameplay, not a bunch of take-it-easy game development.  Gameplay comes first, but there’d better be a good effort given into the visuals, too.

      But in all fairness, I did like this game after seeing it in action, though.  I liked it very much, in fact.  But I still expect excellence in all departments–esp. since Wii U needs as much help as it can get right now after that lackluster E3 conference.

    •  I can tell you, after spending about 15 minutes hands-on with the game, that it looks great in motion. This game is by many of the same staff at Platinum that were ex-Clover/Capcom Production Studio 4 members behind Viewtiful Joe and Okami.

      People who judge a title based on a single screenshot should probably play a game for themselves before making statements.

      As for the gameplay, it feels very much like a highly polished Line Attack Heroes. It’s as if someone took the gamplay of that game, created a unique “super hero” based story, and set it into a town that is being ravaged by giant robots.

      Definitely one to keep your eyes on.

    • Meh, my whole attitude about Nintendo’s E3 conference has settled down a good deal since.  You’re absolute right, though, Steven.  I was just really worried for Nintendo and I thought that they’d need every advantage they can get concerning making the Wii U look as outstanding as it is. In my defense, though, I did say that the game looks good in action.

      I just thought that in some spots in the game, like the super-smooth road, it could use a little more polish–although one thing I should’ve fairly considered is that the game’s probably still in development, particular since it seems like perhaps “Project P-100” isn’t going to be its final name.
      Shame on me.  And sorry for being rather sore, Yasmine.  I should’ve at least considered this as a development stage before judging it like I did, esp. since I’m making a game early in development myself.  I’d hate it if someone judge my work based on its development shot.