Star Wars: 1313 Promises To Be First “Dark” and “Mature” Star Wars Game

Friday, June 1st, 2012

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George Lucas’ lucrative Star Wars franchise has had both good and bad video games come and go, but out of all of them, none have been as “dark” or “mature” as Star Wars: 1313 is going to be.

In this “third-person cinematic action adventure game,” you play as a bounty hunter fighting in the Coruscant underworld – one of the seediest parts of the Star Wars galaxy. As such, the game will seemingly have a more “human” outlook than other Star Wars games, which have, in the past, focused on the two major Force-wielding races, the Jedi and Sith.

And if that’s not enough talent, several in-house LucasArts development teams who have worked on the films, such as ILM (Industrial Light & Magic), Lucasfilm Animation and Skywalker Sound, are also working on Star Wars: 1313.

The game will be revealed in full at E3 2012, and is set to be released on the PS3, 360 and PC platforms in 2013.

You can read LucasArts’ full press release below:

LucasArts Drops Gamers into the Criminal Underworld with New Mature Themed Videogame Franchise, Star Wars 1313™

SAN FRANCISCO, Calif – May 31, 2012 – LucasArts, a Lucasfilm Ltd. company, announced today a new internally developed videogame franchise, Star Wars 1313™. The game will make its formal debut at the 2012 Electronic Entertainment Expo in Los Angeles June 5-7. As players take control of a lethal bounty hunter in a never-before-seen dark and mature world, Star Wars 1313 introduces an integrated development approach by bringing together great artists across the Lucasfilm organization, including LucasArts, Industrial Light & Magic, Lucasfilm Animation Ltd. and Skywalker Sound. A third person cinematic action adventure game, Star Wars 1313 will bring to life the Coruscant underworld, the most dangerous place in the Star Wars™ galaxy.

Named for Level 1313, a ruthless criminal underground deep below the surface of the planet of Coruscant, the game puts players in control of a deadly bounty hunter as he uses an arsenal of exotic weaponry to hunt down his marks and uncover the truth surrounding a criminal conspiracy. Star Wars 1313 emphasizes epic set pieces and fast-paced combat with a hero who uses human skills and gadgets, rather than supernatural Force powers, to make his way through this dangerous world.

“We’re excited to share one of the projects LucasArts has been hard at work developing,” said Paul Meegan, President, LucasArts. “Star Wars 1313 dives into a part of the Star Wars mythos that we’ve always known existed, but never had a chance to visit. We are committed to bringing the best gameplay experience and visual fidelity to life and I truly believe the work we are showcasing at E3 will speak for itself.”

More details about Star Wars 1313 will surface in the coming months. Visit www.StarWars1313.com for the latest updates.

In the mean time, check out Star Wars The Old Republic, available now from Amazon:

About Will Whitehurst

Will joined the Operation Rainfall Campaign soon after news broke of that infamous French interview about Xenoblade. Subsequently, he got actively involved and became a staff member in July/August 2011. He is currently the head of the Japanese translation team, and loves to play, discuss, debate and learn more about games. Will gravitates towards unconventional action games and RPGs, but plays pretty much anything except Madden. He is also currently attending college, honing his Japanese skills and preparing for medical school. (Coincidentally, Trauma Center is one of his favorite game series of all time.)




  • I feel that Star Wars shouldn’t try to be “dark” and “mature”.  That would be like trying to give Sonic the Hedgehog a gun.

  • Oops, hadn’t finished my post 🙁
    Star Wars has always been kind of a mid-range maturity series.  Always been a family series.  The kids love the acrobatic light saber fights and other sci-fi special effects while the parents enjoy the romance, the political struggles and the way everything ties together.