OPINION: Creatively Bankrupt

Monday, May 28th, 2012

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The opinions stated in this article are representative of the author. They do not necessarily represent the views of Operation Rainfall. So if you get offended, just send your hate mail to this author and don’t spam our Facebook page. It would save us a lot of headaches.


Over the past few years, there has been something building in my chest like a bad case of bronchitis. Now that E3 is coming up, I’ve got a chance to cough it all out in one big, icky burst. Here it is: the Gamecube era was the most creative that Nintendo has ever been with their console properties. There, I said it.

I’m just going to list some of the things Nintendo did with their properties in no particular order. Giving Mario a water-pack to play around with. Letting an American development team have you play a Metroid game from the first-person perspective. Putting two people in racing karts at the same time and allowing you to switch between them on the fly. Letting Rare develop a Star Fox game that was basically a Zelda clone. Creating not one, but two full-fledged Pokémon games for a console. Having Kirby be in a racing game. Giving Luigi his own game. And, of course, creating a real-time strategy game about growing little multi-colored men who scavenge parts for a rocket ship and kill the local wildlife. Not all of these ideas worked out (especially in Star Fox’s case), but I respect them because they showed that Nintendo wasn’t afraid to take some risks and to experiment with some big ideas for their franchises.

Now take a look at some of the games that Nintendo made for the Wii. Oh look, it’s Super Mario Galaxy again, but now with Yoshis in it. Oh child, it’s New Super Mario Bros: Four Play Edition. Oh golly-gosh, it’s Ocarina of Time again, but now with slightly laggy motion controls and the worst support character in the history of the franchise. The imagination and creativity at work here is incredible.

That’s not to say that they haven’t tried some new ideas for their franchises, like turning Kirby into yarn or letting Team Ninja make a Metroid game (which we all know how that turned out). And, of course, we got Xenoblade Chronicles a couple months ago. But on average, most of their new games haven’t evoked anywhere near the same level of creativity I saw on the Gamecube. Even Kid Icarus: Uprising, a game that I really liked, was heavily banking on nostalgia of a game that wasn’t very good in the first place.

I’ll pause for a moment so you guys can clean off the soda you just sprayed onto your computer screen.

Done? Alright, let’s continue.

And you know what? Nintendo has absolutely no reason to try anymore. If Super Mario 3D Land and the New Super Mario Bros. games have demonstrated anything, it’s that showing anything resembling Super Mario Bros. 3 will create a Pavlovian response in people who loved it. This will, in turn, make them automatically buy whatever new games come out. Super Mario 3D Land pushed a lot of 3DS sales when it was released and I guarantee you that New Super Mario Bros. 2 will sell millions solely on the fact that the Raccoon Tail is back. With that kind of money, why would Nintendo ever want to take creative risks again?

That being said, we are seeing some interesting things being done with other franchises, they’ve just all been on the handheld scene. As I mentioned before, I really liked Kid Icarus: Uprising primarily because it decided to be an on-rails shooter instead of a horribly designed platformer and because the main characters decided to speak. I’m also very interested in how Pokémon Conquest will turn out, seeing as how it’s the first cross-over between a Nintendo franchise and a third-party franchise outside of Smash Bros. And say what you will about Super Princess Peach, but I really respect it for turning the traditional Mario formula on its ear by having you play as Peach and rescuing Mario instead of the other way around, for once.

With E3 2012 fast approaching and information about the Wii U coming soon, I sincerely hope Nintendo taps into some of that creative spark that was present during the Gamecube era and is still kind of present in the handheld scene. The casual gaming market isn’t going to come back to the Wii U now that they can play games on their smartphones, tablets, and Facebook accounts. Reminding people of Ocarina of Time or Super Mario Bros. 3 will only work for so long before people get tired of it. If Nintendo wants its fanbase to stick around, they need to shake things up with crazy ideas for their franchises, not just with hardware gimmicks.

About Kyle Emch

Kyle has been studying music at college for about three years now. He's played the piano since he was 6 years old and has been recently been learning how to write music. He has followed the Operation Rainfall movement on Facebook since it started and was happy to volunteer for the website. Just don't mention Earthbound or the Mother franchise around him.

  • Kyle Bue

    You know, I agree with this. Nintendo has been relying a bit too much on nostalgia lately. Although I’d argue that the control scheme in Skyward Sword is pretty darn creative. This whole generation has been more about business and less about games. Now companies are more focused on what will sell. At least for Nintendo, this kind of thinking bit them on the butt with the casuals. Hopefully they learned a lesson.

  • I respect you opinion mate ^_^

    Except for SMG2. Yeah, it’s only “innovation” was putting Yoshi in it, but it had really great platforming stages, and I even like it more than the original, also because of the camera being more manageable. I won’t really say that Team Ninja did anything wrong with MoM. They handled the gameplay, and not the awful script. It would love to see some of their gameplay come back, if they let you move in FP mode, and make the transition more smooth, too. Who would had thought that the guy who directed Super Metroid, would crash and burn his own franchise with the writing? Great article anyway, and I hope Nintendo does take some risks with the WiiU. Like making some more awesome IP’s. 

    • I’ll admit that Super Mario Galaxy 2 was fun, but I still prefer the first Super Mario Galaxy over it.

  • so, you want to nintendo go out of business?

    i’m agree with the hardware gimmicks though

    • No, I just want Nintendo to have a little fun with their franchises like they used to, or create some new franchises. Is that too much to ask?

    • they already created more franchises with the wii than the gamecube… gc just had pikmin & luigi´s mansion.

    • TrueWiiMaster

      And Chibi Robo, Battalion Wars, Animal Crossing (unless you’re counting the Japanese release), Baten Kaitos, and huge additions to existing major franchises, like Mario’s water pack, 1st person Metroid, cel-shaded Zelda, Starfox Adventure (the name says enough), and 2 riders in Mario Kart.

    • those franchises were nothing new… they already existed on other nintendo systems…

      also baten kaitos had nothing to do with nintendo, it was a third party game (before monolith soft was a nintendo property) & it was published by namco.

      mario sunshine was nothing great, wind waker sold badly because the lack of an overworld (same as skyward sword), starfox was a good game but it wasn´t a starfox game and mario kart double dash lol, nobody likes him. The only “creative game” who did it well was metroid prime and mainly because it was a classic metroid game, they just change the perspective but it was a true metroid game.

      srsly the gamecube is just overrated & the wii is really underrated just because is not a HARDCOREGAEMERZ console, but it has more good games than the gc.

    • TrueWiiMaster

       Chibi Robo and Battalion Wars were both completely new when they were released on the Gamecube, and both were awesome.  Animal Crossing had been on the N64 in Japan, but it was improved and ported to the Gamecube for the rest of the world.  Baten Kaitos is a little tricky…  The first game was published by Namco in most of the world, but Nintendo published it in Australia, and the prequel Baten Kaitos was published solely by Nintendo.

      Sunshine was something awesome.
      Windwaker didn’t sell poorly.  At the time it had more pre-orders than any Nintendo game ever, and proved to be a major console-seller.  Even today, many fans still clammer for another cel-shaded Zelda game for consoles.
      Mario Kart Double Dash was awesome.
      In the end, they were all creative and successful.

      If anything, the Gamecube is underrated, not overrated.  I agree the Wii is underrated as well, but I consider it to be a hardcore gamer console through and through.

    • @TrueWiiMaster

      I can´t reply you directly but i hope you see this comment:

      The “wars” games has more story than you think, actually batallion wars is just a spinoff:


      I just played the gba game though, so i can’t say much about the franchise.

    • TrueWiiMaster

      Hopefully you see this comment too.

      I already knew that Battalion Wars was technically a spin off of Advance Wars.  I’m a HUGE Advance Wars fan.  That said, Battalion Wars is about as different from its GBA counterpart as a side-scrolling Mario is from Paper Mario, and was a new series started on the Gamecube.  If not for the use of Advance Wars vehicles (and probably a few characters) it would have been completely new to the gaming world.  It was definitely new and creative.

    • Evan Rentz

      Nintendo never went out of business during the Nintendo 64 or Gamecube eras, in which their level of creativity was the strongest. Being creative can have just the same rewards as being nostalgic.

    • but what if the wii was just another gc? did you really think that games like xenoblade or last story could be possible?

      and what is creativity anyway? everyone talks about it, but when i see “creative” games, i just see a bunch of boring games (like those “indie games”)

    • TrueWiiMaster

      Not that I disagree with you, but those two generations, the N64 and Gamecube, were the only two generations in which Nintendo did not dominate the market…

  • ybeast10

    This article is dead on. I love Nintendo, but they have been playing it safe way too much lately. I miss the Gamecube years so much. I liked Super Mario Sunshine so much more than Galaxy. And then they had to make Galaxy 2, which was more of the same, but worse. This is all just my opinion though, so I hope no one is offended. I just wish Nintendo would show some guts and think outside the box more.

  • RyanOPR

    Kid Icarus not a good game? Blasphemy!

    We shall duel, good sir!

  • I agree. I’m still waiting for nintendo to wow me again with zelda’s story(MM). My crystal ball tells me the 3ds zelda story will be similar to WW;(PH,ST) and wiiu zelda be just like ALTTP,OoT,TP, and SS. Ganon(or his look alike, or henchman) Will threaten the world or go after the triforce or do both and go after zelda…….. But that’s for an opinion piece of my own down the road.

  • I understand your points, but I disagree with some of them.  

    When Super Mario Galaxy was released, it was a very new and interesting concept.  In many ways, it was just as innovative as previous Mario games (barring Mario 64).  They made a sequel because it was popular (surprise) and because it is much less taxing to resources.  That being said, I do think the Galaxy idea has run thin, and Nintendo needs to do something different.

    With Metroid: Other M, I can understand if you didn’t like it, but Nintendo still took a risk in a similar manner to the Prime trilogy.  Granted, it is has a retro style to it, but they have not done that with a console Metroid yet.  At its core is a very solid (if a little safe) platformer.

    Donkey Kong Country Returns, however, was a creatively bankrupt release, even though it was a polished game.  The same goes with the continued releases of New Super Mario Bros. which I will never purchase.

    With Skyward Sword, the style of play is reminiscent of Ocarina of Time, but the motion mechanics are deeply enriching if you let it be so.  That was the whole point of this version. Nintendo wanted to focus on motion controls as the innovation.  And as far as I am concerned, it worked, and provided a feeling that not many games have.  
    You also forgot to mention that Twilight Princess provided almost nothing new, being a darker clone of Ocarina of Time.  Yes, this game released on Wii, but it was intended for the Gamecube and had a release on that system as well.

    You briefly mentioned Xenoblade, but you really didn’t tap into the whole story.  It was really the trio of games that we all know were at risk of not being released here.  Xenoblade Chronicles, The Last Story, and yes, even Pandora’s Tower.  Nintendo took a risk and funded those brand new IPs.  That’s THREE (3) new IPs right there.  As far as I know, Nintendo only created Pikmin as a new IP in the Gamecube generation.  

    Let us not forget the innovation of motion controls itself.  By now it has taboo to talk about, and some people don’t like it, but taking that bold new direction was a pretty innovative idea by Nintendo, causing (like usual) the other two console makers to follow suit.    

    • I was mostly talking about innovative ideas in the software department, not the hardware. As history has shown us time and again, it’s not the hardware that sells the system. It’s the games.

      Also, I didn’t mention Twilight Princess because I had almost completely forgot it existed while I was writing it. I really need to finish that game, at some point. >.>

  • I don’t think it creative bankruptcy is the problem, The US Gaming Culture is the problem

    • That’s another discussion for another time.

  • I agree with this entirely. Nintendo has been relying way too much on nostalgia to the point of being lazy. New Super Mario Bros. Wii recycled so much from the DS game, which I hugely prefer over the Wii incarnation (though this could be from my nephew being obsessed with the game to point where I’m just sick of it.) Nintendo really needs to shake things up with the WiiU and 3DS. Also, I’m glad I’m not the only one who didn’t like the original Kid Icarus.

  • LBD_Nytetrayn

    I favor a balance between nostalgia and new stuff, though I think to call Super Mario Galaxy 2 out is a little… odd, given that Nintendo hasn’t made a direct Mario sequel to anything on a console since the NES. And if they had ideas aplenty, no reason not to put them to good use.

    Kid Icarus: Uprising is another odd one, and I wouldn’t say it relies on nostalgia, though it does use quite a bit of it. But the fact is, in my opinion, the music, setting, characters, etc. are what I loved about KI. The gameplay? Not so much. Uprising is a great blend of old and new, and goes well beyond what was established in the games from two decades ago.

    “Letting” Rare make a Star Fox game that is a Zelda clone should probably be “forcing” them to, by all accounts; it wasn’t going to be a Star Fox game until Nintendo told them to include the characters.

    Skyward Sword was a mix of good and bad, and it’s really more a matter of finding which weighs more heavily on you personally. I’m far from an OoT fan, but did enjoy it, and quite a bit of it was different.

    And frankly, after two decades of not having a 2D Mario on consoles? New Super Mario Bros. Wii was fantastic, and I’ll take that over the waterpack any day. Not because of nostalgia, but because I enjoy the gameplay more. I wanted to like Sunshine, but I just wasn’t having fun with it after a while, thanks to some of the mechanics and the restricted progression.

    Could it be better? Sure! I’ll admit, in some respects, Nintendo has seemingly become complacent. And in others, they seem to miss the most obvious stuff: Where is Mario Golf and Tennis for the Wii (the Cube remake doesn’t count)? Paper Mario? Star Fox? F-Zero? These games sound like what the Wii was made for, and they’re nowhere in sight.

    We eventually got Mario Tennis on the Nintendo 3DS, but that’s another beast entirely. And while not bad, it’s not as impressive as it could be, either.

    I don’t think everything that is “creative” is necessarily good, nor is everything “nostalgic” necessarily bad. It’s a matter of figuring out which ideas work better in which contexts.

  • TrueWiiMaster

    Seriously?  I agree that Gamecube was Nintendo’s most creative generation (it’s actually my favorite generation too), but to say they’ve gotten stale with the Wii and 3DS is ridiculous.

    Excellent, new, unique Wii games from Nintendo:
    Endless Ocean
    Mario Galaxy (say what you will, but the spin move and the crazy gravity and varied environments made this a creative entry into the Mario series)
    Donkey Kong Barrel Blast
    Super Paper Mario (extremely different from other Paper Marios, and unlike anything I’d ever played before)
    Mario Kart Wii (the option to steer by turning the remote, choose bikes or karts, and do tricks for a boost)
    Super Smash Bros. Brawl (trophy items, a significant campaign mode, and super moves all made this entry stand out from the other two)

    If I take the “excellent” away I can add Wii Music and Pokepark.

    If Skyward Sword was “Ocarina of Time again, but now with slightly laggy motion controls and the worst support character in the history of the franchise”  and that makes it less creative, then how has any Zelda since Ocarina been creative?  Skyward Sword had new enemies, new controls (which most people thought were excellent), new tools, a new style, and a new story.  It was about as creative as a Zelda could be while still being Zelda.  What do you want it to be?

    New, Unique 3DS games from Nintendo (keep in mind it’s only been out a little over a year):
    Steel Diver
    Kid Icarus: Uprising
    Mario 3D Land (I’d say it’s unique for being a perfect blend of 2D and 3D Mario, definitely unlike anything before it)
    Dillon’s Rolling Western (not a retail game but it looks like it almost could have been; tower defense mixed with an action game, plus resource and time management all in a Western theme.  Sounds creative to me)
    Pushmo (again, not a retail game, but again, it seems like it could have been; considered by many to be the most creative puzzle game in quite a while)

    BTW, you missed some other very creative Gamecube games: Battalion Wars, Chibi Robo, Baten Kaitos, Animal Crossing, Windwaker, Wario World (Wario’s first foray into console platforming I think), and Cubivore.  Again, I think the Gamecube was Nintendo’s most creative platform yet, but I don’t think it’s fair to say they’re “creatively bankrupt” just because the Wii wasn’t as awesomely creative as the Gamecube.

    P.S.- Were you including the DS as an example of Nintendo not being creative enough?  Because if you were, I can think of a few games that disagree wholeheartedly.

  • Wow. I would like to disagree with everyone here lol. To me the most innovative system by Nintendo has to be the snes. There where no crazy motion controls or anything like that but so much has not changed since the system took what NES and Genesis did to the next level. As a RPG fan the SNES did what everyone failed to do at that point. Create Epic 60 plus hour adventures with characters you cared about. You can say Final Fantasy and Dragon Warrior came about on the NES but did you feel emotion for the 4 heroes of light or where they just a symbol for blank party members? To take those pixels and make you care about them was the biggest improvement in game history to a RPG fan like myself. 

  • Kai

    You criticise Nintendo for Super Mario Galaxy 2, yet fail to realise how creative it’s predecessor (Super Mario Galaxy) was. “Giving Mario a water-pack to play around with” is nothing in comparison to the bizarre platforming experience that is Super Mario Galaxy. It is so profoundly different from anything that has come before, that to criticise it for lacking “creativity” shows you were really struggling to find things to hate on. Nintendo is doing just fine, and I look forward to the release of the Wii U and a new bundle of enjoyable Ninty exclusives.

    • I criticize Super Mario Galaxy 2 because of how similar it was to the first Super Mario Galaxy. Trust me, I’m well aware of how creative the first Galaxy game was. I simply forgot to mention it, and for that, I apologize.

  • Nintendo has been relying too heavily on the same things, indeed.

    Gamecube had a lot of creative risks and a lot of games pumped out pretty consistently for a while. I never really noticed any droughts like what we had with Wii, multiple times.

    With Mario, specifically, they have gotten lazy and stopped caring. NSMB itself is an example of just not caring anymore. All the games look the same and completely miss what was so great about the first 4 SMB games. And the style isn’t even charming. It’s just bland and boring. And now they just keep shoving SMB3 down everyone’s throat.

    I’d like to point out that I liked Star Fox Adventures (not the story, the gameplay; BECAUSE it was basically Zelda).. and I loved Metroid: Other M. Say what you will about the story/cutscenes (which were Sakamoto’s doing, not Team Ninja’s), but I enjoyed the gameplay and had tons of fun playing the game itself.

    I also don’t see how Skyward Sword was “OoT again”. There was never really a point where I felt “Oh man, this is like OoT”. Gameplay outside of controls for 80% of the game are mostly the same as the last 4 console titles, but that’s about it.

    I’m also surprised that, in mentioning creative risks, you didn’t mention The Wind Waker, which most people raged about because it wasn’t the Tech Demo/adult Link/realistic.

    • Like the first Super Mario Galaxy, Wind Waker was another title I had forgotten at the time of writing. Once again, I apologize.

    • Yeah, Wind Waker was one huge risk that Nintendo took during the Gamecube era, ha ha.  People hated it then, but now you read editors who say that the style lives on, even beyond Twilight Princess.

  • Nostalgia or Nintendo going the way of Sega;

    your choice.

  • Even more than creatively bankrupt, I think the Wii platform is when Nintendo finally embraced completely casual gaming.  There are a few outliers, but look at all the “Wii” titles:

    Wii Sports
    Wii Sports Resorts
    Wii Party
    Wii Music
    Wii Fit
    Wii Fit Plus
    Wii Play
    Wii Play: Motion

    …etc.  Many of those are SEQUELS to others.  While they were all quick money grabbers, the author’s point about creative bankruptcy is completely valid.

    That being said, the GameCube library was very hit or miss for me.  I hated Double Dash.  I was in the camp of leaving a working formula alone.  I loved Metroid Prime.  Unfortunately, there were so few developers left for Nintendo at the time that the entire library was way too thin.  I see the Wii as a way to cheaply bring developers back into the fold for the motion gimmick.  It worked… for a while.  But exploiting the motion gimmick also meant that developers wanted quick cash… and it showed.  A lot of these games were terrible (Red Steel, Far Cry Vengeance, Anubis II *shudder*, Boogie, etc.)  Now Nintendo is stuck with a third place console… and I really don’t see how the Wii U is going to do them any favors.  🙁

    • TrueWiiMaster

       To be fair, Wii Sports was a pack-in, both Wii Plays were to sell remotes, and Wii Party is about as valid as any party game.  The Wii Fits were barely even games!

      The Wii had some excellent hardcore games as well, including both 1st and 3rd party games:
      1st Party hardcore:
      Metroid Prime 3
      Metroid: Other M
      Donkey Kong country Returns
      Super Smash Bros. Brawl
      Fire Emblem: Radiant Dawn
      Punch Out!
      Sin and Punishment 2
      Xenoblade Chronicles
      The Last Story (not sure if it counts as 1st party… published by Nintendo only outside America, right?)

      3rd Party hardcore:
      Monster Hunter Tri
      Red Steel 2 (much better than the first)
      Dead Space
      Tatsunoko vs. Capcom
      Muramasa: Demon Blade
      Arc Rise Fantasia
      Little King’s Story
      Sonic Colors
      Goldeneye 007
      Rayman Origins

      This isn’t a complete list, and any list would vary with your definition of hardcore, but the Wii was far from just casual.

  • ZanetheWise

    Say whaaaa?

    “Oh golly-gosh, it’s Ocarina of Time again, but now with slightly laggy motion controls and the worst support character in the history of the franchise.”

    Skyward sword is reskinned Ocarina plus motion controls? I’m not usually rude, but are you high? Skyward Sword is the first Zelda to bring a significant shake-up series’ formula since Ocarina, –rpg item upgrades, a completely revised dungeon structure, deeper combat, a greater focus on story, not to mention all the depth, tweaks, and refinements made possible by motionplus controls–and you want to paint it as a simple rehash?

    If you were talking about Twilight Princess then maybe I’d agree with you (now there was a game that felt too close to Ocarina, had laggy motion controls, and a garbage support character too, come to think of it), but portraying Skyward Sword in such a simplistic and blatantly inaccurate way in order to prop up your flawed argument is wrong, and beneath the standards of this site (at least, so far as I’ve read).

    If this was just one soft spot in an otherwise pretty convinceing argument, I could let it slide, but look at the rest of it. Attaching a jet pack/squirt gun to mario is the height of innovation (because, let’s face it, in every other respect Sunshine is just Mario 64), but playing with gravity in a whole way–a way that’s rarely been attempted and never been matched by any other platformer, a way that gave rise to so many crazy, funky ideas that the concepts left on the cutting floor were enough to make up a game by themselves–turning the one element that makes a platforming possible inside-out, upside-down, and every state in between (literally) is just “more of the same?” Rare’s new IP (Dinosaur Planet) turned old IP (Star Fox Adventures) is worthy of praise despite being a critically panned collectathon, while Nintendo’s latest new/old IP (Kirby’s Epic Yarn) which drips with creativity is somehow only worth a dismissive mention (which he later contradicts by stating that all innovation has actually been on the handheld front).

    Games that conflict with the author’s point are either quickly mentioned then buried in this wall of text, or ignored completely. Most glaring is the omissions of the games that defined the Wii for many this generation, Wii Sports and its sequel and Wii Fit. Regardless of the audience they were targeted at, they were innovative as hell and brought an entirely new genre of play to the masses, not to mention the Miis.

    This article is garbage, not because I disagree with it, but because it fails to build an argument using actual facts. Instead it build up a straw man to burn, then has the cheek to patronize the readers, as if this “shocking perspective” has somehow blown our tiny minds.

    Editorial is not a synonym for “Shit I feel regardless of facts,” or “an argument befitting a twelve year-old blogger’s rant.” This article is beneath Op Rainfall and it shouldn’t have been published (at least not until the author was able to build an argument that held water), no matter how badly you guys might need the ad revenue.

    • I thought I had mentioned this when I was writing the article, but I guess I didn’t. When I was talking about the Wii’s library, I was mostly referring to Wii games of the last few years. I definitely should’ve mentioned Super Mario Galaxy as being the pinnacle of the Mario series, which it pretty much is. And I probably could’ve worded my opinions about Skyward Sword a little better, even though I still don’t think it was terribly impressive. But I still stand by my argument that, on the whole, that Nintendo’s Gamecube output was more interesting and varied than their output on the Wii. I didn’t say it was better, just more interesting.

      That said, I guess I have to write an article talking about the Wii’s library a little bit. 

    • ZanetheWise

      I hope you do. I’d love to read it. To reiterate, I have no problem with your position (even if I disagree with it) it’s just that you seemed to be ignoring the Wii library at large to cherry pick those examples that support your argument. Had this article specifically addressed a falling off of creativity in the latter half of the Wii’s lifespan I would have been much more receptive to it.

      And, for the record, I may be a little sensitive on Skyward Sword right now, as I was just playing the desert level, specifically (MILD SPOILERS) the part where you use the timeshift stone to ride a boat through through desert, turning sand into a small patch of ocean. Seeing the present but floating in a puddle of the past, then watching it all shift before you seemed so crazy and unique to me that even Ocarina didn’t have anything to offer to compete with it in terms of sheer creativity. (END MILD SPOILERS)

      Of course that’s subjective, and it ignores the fact that Ocarina, in the context of its time, brought the series into a (literal) whole new dimension. Still, I don’t think you can call SS just another Ocarina, without categorizing the entire 3D Zelda library (with the possible exception of MM) that way.

      Anyway, sorry if I was too harsh, but I’m sure you’ve seen your fair share of internet raging and have developed a thick skin by now. Best of luck.

  • LabrynianRebel

    Skyward Sword was awesome, and it was hardly anything like Ocarina of Time. If you want Nintendo’s Ocarina of Time 2.0 play Twilight Princess.