Employee leaves Monolith Soft, LinkedIn Profile Shows Unannounced Titles

Tuesday, May 22nd, 2012

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The LinkedIn profile of Keiichi One (Director of Disaster: Day of Crises) has been found and translated recently. The details found within reveal the roles he played in five titles we know about (including Disaster: Day of Crises and Skyward Sword). There are also mentions of two unannounced games for Wii, one action and one RPG.

A summary of the information provided:

– Ono left Monolift Soft in January of this year after spending almost twelve years with the company.
– He is currently a director at Nubee Tokyo, which appears to be a Social Networking Games startup.

May 2000 – Jan 2012 (11 years 9 months)

– Xenosaga Episode 1 (RPG/PS2)
[Cutscene Production]: In charge of cutting and directing cutscenes, and implementation of scripts.

– Baten Kaitos (RPG/GC)
[Event/Cutscene Lead]: Responsible for direction of all 2D events and 3D cutscenes in the game, defining specifications, and overall supervision of implementation.

– Baten Kaitos 2 (RPG/GC)
Same as above.

– Disaster Day of Crisis (Action/Wii)
[Planning]: Responsible for creating the planning pitch, presenting it to the publisher, starting up the project, and staffing.
[Director]: Responsible for leading an internal team of about 60 people and coordinating with many other staff from external companies both domestic and overseas.
[Lead Game Design/Script]: Responsible for total game design and the main scenario.

– Unannounced Title (Action/Wii)
[Main Planner]: Responsible for planning supervision, main game design, and creation of the story plot.

– The Legend of Zelda Skyward Sword (Action RPG/Wii)
[Monolithsoft Main Planner]: Responsible for leading the planning staff from Monolithsoft who contributed to the project, and supervision of all planning content from Monolithsoft.
[Level Design/Stage Production]: Responsible for field layout designs and implementating them with the toolset.
[Concept/Script/Production For Sub-events]: Responsible conceptualizing sub-events, writing the text, and implementing them with the toolset.

– Unannounced Title (RPG/—)
[Battle Supervision]: Responsible for supervision over the overall combat mechanics in the RPG. Also responsible for game design, defining specifications, staff management, and prototyping using Unity.


(Ono image courtesy of GiantBomb)