New Game in ‘Tales’ Series on the Horizon

Wednesday, May 9th, 2012

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While we wait for the possible localization of  Tales of Xillia, Namco Bandai is already on the move to make another installment in the ‘Tales of’ series. The announcement will take place at the Tales of Festival 2012, which will be held in the Yokohama Arena on June 2nd and 3rd.

Sources say the game will be set in a completely new world, so no remake/re-imagining or possible re-release of Xillia is in the developer’s sight.  What exactly awaits us in early June, we don’t know for sure, but we have our sights set for the new game.  We will be watching from afar, itching to hear all the possible news they have hidden up their sleeves.

Note: Tales of Graces f is still on for the summer release for the PAL region.


About David Fernandes

(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.

  • Nice, the new magazine scan looks cool.

  • Let’s hope for a new Tales Wii U launch-window game.  Nintendo fans certainly deserve more of Namco-Bandai’s best work, especially after all the losses they’ve incurred prioritizing other systems this gen.

    • Well Namco is known to switch to different console every so often, don’t know why ‘Nintendo fans’ haven’t realize this, especially since those fans only need to own another console to get the Tales of games they never promised them anyways. Yep Tales of Graces, which by the way weren’t screwed at all Namco never promised to localize that version, and the PS3 version is better. Besides there’s a Tales of game that was localized, Tales of Symphonia 2.

    •  Wasn’t referring to Graces, nor how/if Nintendo fans were screwed.  No, in that case, I would say it was actually Namco-Bandai that was screwed by taking the PS3 route this generation.  As others have been saying, “R.I.P., Tales Studio.”  It’s not as if gamers haven’t been buying and playing Tales of Symphonia 2 either.  It’s one of the games with the highest logged number of hours played on the Nintendo channel.  Another localized Wii Tales game would most likely have saved Tales Studio rather than crush it.  But that’s a dead horse as you pointed out.

      What I had in mind actually would be another attempt at the “realistic” Tales that I had only seen a glimpse of during the DS-Phat days.  A surprise to long-time players, and a genuine break-away this time, from the anime style into perhaps more of a J-Drama / K-Drama universe, the battle system kept mostly the same but simply tweaked as it always is, refined just a little bit more to mesh well with the new look.

    • Taking the PS3 route for the Tales franchise was the best decision they made this generation. Tales of Graces f outsold the Wii version two to one in Japan, same with Tales of Vesperia. While Tales of Xillia is the highest selling Tales game in Japan. Besides it was lack of advertisement, and not releasing it in the PAL region with a simultaneous release that hurt the game. Not it being on PS3 or them localizing that version over the Wii.

      In the end they truly care more about Japanese sales which is understandable since they buy the  games without haste, and do very very well. Which is the opposite for many other series like for example the Metal Gear Solid series.

    •  Perhaps as a gaming community, we can learn something about “organized buying” from the Japanese, just enough to turn Namco-Bandai’s heads and say, “Maybe we should pay more attention to our international Nintendo market as well” 
      Project X Zone comes to mind, and would be great for that.  Perhaps a mass-importing streak getting them (and Capcom and Sega) to go, “Oh hey, some significant percent of our sales of PXZ came from overseas, maybe we should look further into localizing this.”