Astro Boy: Edge of Time | Main Image

Good news today for fans of the classic Astro Boy series! The much anticipated digital card game, Astro Boy: Edge of Time, is slated to release on Steam this month for both Western and Japanese audiences. Edge of Time will have players make decks of 30 cards and use careful strategy and skill to fight epic battles. While the art style is more mature than I expect from the classic series, it definitely has its own appeal in how it renders the classic characters. You can see more details on the Steam page and also be sure to check out the official press details below!


Astro Boy: Edge of Time
A whole new deck and world built out of the beloved characters from Osamu Tezuka, reimagined by famous creators. Astro Boy: Edge of Time features a brand new story for the Tezuka universe and introduces a new tournament mode. This is a card game that can be enjoyed by everyone, from beginners to advanced players.

“Black Jack”, “Dororo”, “Ambassador Magma”, “The Pheonix”, “Astro Boy”…
2018 celebrates the 90th birth anniversary of Osamu Tezuka, a literature genius who is attributed as the father of manga. For his works to touch new generations to come, a new game has been developed to introduce the characters of Tezuka. New creators have redesigned his characters in a modern era to reintroduce them to a younger generation, meanwhile still retaining Tezuka’s original charm.

Astro Boy EoT | Pick your cards

Game System
Astro Boy: Edge of Time is a card battle game where Osamu Tezuka’s characters appear. Whoever reduces their opponents HP to 0 will be victorious. Each players has a deck built with 30 cards, which can be placed on the battle field using “Quantum”. There are two types of positions the cards can take.

“Enforcers” make up the attacking cards, leading the battle and are used to deplete your opponents HP.

“Guardians” build up the line of defense, acting as the support in the field. They are unable to attack, but as long as they are standing, the opponent won’t be able to attack the player’s HP directly.

It is necessary to create strategies by utilizing the various skills of each card, while also considering the fighting environment and your opponent’s potential attacks.

Astro Boy EoT | Complex combat

Story Mode
Dark forces beyond understanding have consumed nearly all that exists. Ripped to shreds, left for dead, those that find themselves still alive find hope in an unseen power that transports them safely to “The Sprawl”, a city that exists outside the normal flow of space and time. Humans and robots alike coexist in this new world, building themselves a new peaceful existence. Until Goa, the King of Darkness arrives…

Heroes, including Astro Boy and Ambassador Magma, gathered to fight against Goa with all their might. However, in the middle of the battle, a new type of hero appeared called “Summoner”, gifted with the ability to create hard light construct clones of those they meet and bring them into battle.

The price of battle was great, Ambassador Magma no longer moves, and is currently in a deep sleep at the core of the city. But worse yet, Astro Boy is now missing. With the hearts of the people crushed after the invasion of Goa, a human falls into “The Sprawl”, triggering the world to move in a new direction. That human is you…

Astro Boy EoT | Nuanced Deckbuilding

Project Members
Project Supervision: Macoto Tezka
A creator works for a movie director or any other video project by a title of Visualist.
CEO of both NEONTETRA, Ltd. and Tezuka Productions Co., Ltd.

In-Game Music: Akira Yamaoka.
A musician, composer and producer. He is known for his direction for the composition and sound for the Silent Hill series.

Main Theme: Giorgio Moroder
A three time Academy Award winner and often referred to as the father of disco.

Comments to the World
Macoto Tezka:
In the year 1950, “Astro boy” was born by the hand of Osamu Tezuka as a manga character. Then it spread around the world as an animation in 1963, which the famous movie directors, like Stanley Kubrick and Steven Spielberg, being influenced. Time has passed since then, and now, in 2017, our Astro Boy is re-born with outstanding new visuals and stories as a worldwide game! I wish everyone will have fun with the Astro Boy from this new era. Also I hope that “this” Astro boy becomes an animation or even becomes a Hollywood movie!

Hiroshi Matsuyama (President/CEO from CyberConnect2 Co., Ltd.):
We designed two of the most important characters, “Lord Deadcross ” and “Atlas”, each corresponding with “The Power of Evil” and “Weapon of Mass Destruction” respectively. I can assure you that the game itself is very tactical and addictive. I am very pleased and fascinated to see that the worlds of Osamu Tezuka, and the world of “Astro Boy”, are going to spread around the world. Go, Astro Boy!

Akira Yamaoka:
No one will imagine anything other than apple when they hear the word “Apple”, similar to that, by hearing the name “Astro Boy”, all the Japanese people can picture him in their minds. It is my absolute pleasure to be involved with such a huge title. Adding to that, working with Giovanni “Giorgio” Moroder was an exceptional experience to me. He is the one who influenced me the most when it came to music. For me, this fact might be bigger to me than “Astro Boy”. (laughs) So, because I’ve been having fun with Atom Boy for a long time already, I feel sorry for the users. Finally the game will be available on Steam for everyone, and it can soothe my feeling of guilt. I wish you have fun with the game!

SUDA51:
All the works from Osamu Tezuka has become blood and is running in my veins. After being nominated for redesigning characters from the grand series, Black Jack, I joined this project feeling both ecstasy and anxiety at the same time. Nomaru Tadayuki and I gave our wholehearted effort to this illustration so that Mr. Tezuka can see it from afar. I’m looking forward to seeing the gamers worldwide realize the beauty of the works and characters of Osamu Tezuka.

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.