I continue interviewing Ana Ribeiro, Ricardo Justus, and David Lowey about Pixel Ripped, an upcoming VR game from ARVORE/Atari at GDC 2023.
Tag: GDC
GDC 2023 INTERVIEW: Pixel Ripped 1978 (Part One)
I interview Ana Ribeiro, Ricardo Justus, and David Lowey about Pixel Ripped, the upcoming VR game from ARVORE and Atari at GDC 2023.
GDC 2023 INTERVIEW: ANONYMOUS;CODE
I interviewed Yu Namba, the Spike Chunsoft localization producer for ANONYMOUS;CODE, at GDC 2023 about how he is localizing this game.
GDC 2023 IMPRESSIONS: Fitness Circuit
I try out Fitness Circuit at GDC 2023, and I find an exercise title that really made me sweat on the conference floor!
GDC 2023 Impressions: Pixel Ripped 1978
I demoed the upcoming VR game Pixel Ripped 1978 on the PlayStation VR 2 at GDC 2023, and I found an amazing upcoming title.
INTERVIEW: Wales Interactive On Filming FMVs During COVID
In Part Two, David Banner of Wales Interactive discusses how they create multiple satisfying endings, filming in COVID, and film festivals.
INTERVIEW: Wales Interactive on Creating Modern FMVs
Wales Interactive discusses game development in Wales, what goes into creating FMVs, why bringing back this 90s game genre, & more.
GDC 2022 Impressions: Grimoire Groves
I demoed Grimoire Groves at GDC 2022, and I found a charming but difficult roguelite game where growing, not fighting is the goal.
GDC 2022 Impressions: Time on Frog Island
I try out Time on Frog Island at GDC 2022, and I find a cute island full of frog characters who I have to help solve their problems!
GDC 2022 Impressions: Slaycation Paradise
I go hands-on with a demo of Slaycation Paradise at GDC 2022, and I find a fun twin-stick shooter/tower defense title.
GDC INTERVIEW: She Dreams Elsewhere (Part Two)
Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2).
GDC INTERVIEW: She Dreams Elsewhere (Part One)
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
oprainfall@GDC IMPRESSIONS: ManaRocks
The price is certainly right…
oprainfall@GDC IMPRESSIONS: Neon Noodles
Maybe this is just a world where robots eat food and humanity has been replaced…
oprainfall@GDC IMPRESSIONS: Sky Racket
Today we take a peek at Sky Racket’s melding of the shmup and block breaker genres.
oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 2)
Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two-part interview.
oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 1)
Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it’s like developing for Stadia. (Part 1 of 2)
oprainfall@GDC IMPRESSIONS: Backworlds
Backworlds is a colorful 2D puzzler that melds parallel worlds together.
oprainfall@GDC INTERVIEW: Plasticity (INDIE Megabooth)
I talk with Aimee Zhang and Michelle Olson, Plasticity’s game director and lead designer, about this GDC 2020 INDIE Megabooth title.
GDC 2020 gets Cancelled Amid Health Concerns
GDC 2020 has been scrapped for now due to health concerns, but some presentations will stream online.