Just under 24 hours after crowdfunding for Skullgirls started, ZeroLab Games has already hit their first goal for DLC characters and will immediately continue work on new character Squigly. As of press time, they’re past the $175,000 point, meaning that they believe they have enough funds to create a new stage and story mode for the new character. What seemed initially like a very bold move is turning out quite well.
Squigly seems like she’ll be a rather interesting character. She’s an undead opera singer who synthesized with a parasite in order to retain her personality. Unlike Filia, who has an occasionally less than symbiotic relationship with her parasite Samson, Leviathan and Squigly work together much smoother to carry out their mission. As a fighter, she supposedly will focus mostly on ranged attacks through Leviathan as well as switching between two “stances”, each with different move sets. She’ll also have some unique abilities, such as being able to manipulate the camera to forcibly bring enemies closer. Based solely on the description provided, I wouldn’t be surprised to see her as a character that struggles some on point, but has some crazy helpful assists, like Double.
Future donations will go towards additional animations, music, stages, etc until the next big goal is hit at $375,000. At that point, ZeroLab will have enough to create its second DLC character, Big Band, who would have the distinction of being the first male character implemented into the cast. More details on him should come relatively soon, since I imagine ZeroLab would like to keep the momentum strong now that they’re past their first two major goals.
Lastly, they’ve been slowly revealing, one by one, a list of characters for a potential fan vote. For every $20,000 put into the campaign, they release a new character, and at $600,000, they will have enough to create a character from the list of the fan’s choosing. A few of the already revealed ones are familiar to my admittedly small amount of Skullgirls lore, such as Parasoul’s sister Umbrella and the game’s final boss Marie. You can check out the rest of them below.
If you wish to continue to contribute to the campaign, you can keep Skullgirls growing here. (http://www NULL.indiegogo NULL.com/projects/keep-skullgirls-growing?c=home)