Ragnarok Odyssey Update


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XSEED has yet to confirm a western release date for its Playstation Vita title, Ragnarok Odyssey, but a version of the title available in Hong Kong on August 16 will feature English text ( http://www NULL.siliconera NULL.com/2012/08/03/xseed-updates-us-on-ragnarok-odyssey/). Importers should know, however, that this release will differ from the planned North American release. Several  DLC packs, for example, will be available for download, unlike the Hong Kong version, which includes these packs. Regardless, all DLC that’s currently free in Japan will be free in North America. It is also possible to import (http://www NULL.siliconera NULL.com/2012/08/02/cant-wait-for-ragnarok-odyssey-you-can-get-an-english-version-on-august-16/) save data from the Japanese version of the game into this version.

A hammersmith with hammer and bear-skin hat.

Ragnarok Odyssey is developed by Game Arts, who developed the Grandia and Lunar series of games. Odyssey follows in the footsteps of other monster slaying, world exploring titles such as Monster Hunter and Phantasy Star Online. It’s possible to switch between six classes – Sword Warrior, Hunter, Hammersmith, Assassin, Mage, and Cleric – at your character’s home, and there are also options to customize appearance and equipment. Most importantly for a game of this type, online 4 player multiplayer is available. An additional twist to the standard monster hunting formula is that it’s possible to launch your enemies into the air in a chain of combos. You can also slam your opponents back into the ground to cause damage to any enemy in the immediate vicinity. RO seems to take a faster approach to its combat than its contemporaries.

RO has sold well (http://www NULL.siliconera NULL.com/2012/07/02/ragnarok-odyssey-ships-100000-copies-in-japan/) in Japan since its February release and has actually given gamers a reason to buy a Vita.

Source (http://www NULL.destructoid NULL.com/preview-ragnarok-odyssey-227246 NULL.phtml)

 


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About Scott MacDonald

(Review Manager) When a call for new writers was issued at the beginning of August 2012, Scott readily answered. The Editing Team immediately took notice of his talents and brought him on board. From there, he went on to become one of many who help Oprainfall keep in contact with publishers for press assets and the like. Infamous for his Games of the Past Reviews (which he is responsible for maintaining), Scott enjoys the games he grew up with, as well as current games destined to become classics later on.