Nintendo Power ‘The Last Story’ Interview Reveals Interesting Details


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In an interview with Nintendo Power, The Last Story development lead, Takuya Matsumoto, revealed further insights into the game’s development and creation.

One of the more interesting questions revealed how the game was originally approached:

TM: Originally it was more sci-fi, a more shooter-type of RPG. It was more about fighting from a distance. Compared to other titles, I think there was a lot more. Especially because, for example, Blue Dragon, which I worked on with Mr. Sakaguchi, was something that we tried to create as the ultimate, complete version of the turn-based RPG. We both had an arsenal of what we’d done in the past. But this one is sort of a new concept, so we were trying to seek out what the best way was, so with that in mind, we did reference a lot of different games, but it was like a brand-new game that we had to create, so that was challenging.

Other interesting details from the interview include how Matumoto views the Japanese and Western audiences, as well as which The Last Story character is his favorite. Ok we’ll tell you, it’s Syrenne! Pick up a copy of Nintendo Power August, 2012 edition, today!

Takuya Matsumoto’s favorite character, Syrenne.

 

 

 

 

 

 

 

 

 

 

 

The Last Story will be published by XSEED in North America and is available August 14th.

Source: Nintendo Power, August 2012


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About Scott MacDonald

(Review Manager) When a call for new writers was issued at the beginning of August 2012, Scott readily answered. The Editing Team immediately took notice of his talents and brought him on board. From there, he went on to become one of many who help Oprainfall keep in contact with publishers for press assets and the like. Infamous for his Games of the Past Reviews (which he is responsible for maintaining), Scott enjoys the games he grew up with, as well as current games destined to become classics later on.