I talk with Adam Abdularee and David Bruno about Home Sweet Home, a VR horror title influenced by Thai myths and lore.
Interviews
E3 2018 INTERVIEW: Sam Abbott discusses We Happy Few
I talk with Sam Abbott, COO and Producer for We Happy Few, about how the game has evolved since 2016.
E3 2018 INTERVIEW- Kim Marlis, Producer of Creed: Rise to Glory
I sit down with the producer of Creed: Rise to Glory at E3 2018
E3 2018 INTERVIEW: Remedy Games’ Mikael Kasurinen Talks Control
Mikael Kasurinen, Director of Remedy Games’ upcoming title Control, discusses the game, its development, and its inspirations.
INTERVIEW: Oscar Brittain Discusses Creating Desert Child
A fascinating look into a compelling indie game
How Mob Psycho dodges the One Punch – A talk with the cast of Mob Psycho 100
We got a chance to speak with Chris Niosi and Kyle McCarley who have worked on the popular anime Mob Psycho 100 OR: A lot of people like to draw comparisons between Mob Psycho and One Punch Man. How do you think Mob Psycho differentiates itself from it? CN: I think that the characters in […]
E3 2018 Interview: Koji Igarashi talks Bloodstained: Ritual of the Night
I interview Koji Igarashi at E3 2018 about Bloodstained: Ritual of the Night and Curse of the Moon, Kickstarter and more.
GDC 2018 Interview: YUMENIKKI -DREAM DIARY- (PLAYISM)
I talk with PLAYISM about re-imagining Yume Nikki into YUMENIKKI -DREAM DIARY- at GDC 2018.
GDC 2018 Interview: STEINS;GATE ELITE (Ex. Dir. of Content & Product)
I interview Yoko Marron, the Executive Director of Content and Product at Spike Chunsoft, about STEINS;GATE ELITE.
GDC 2018 Interview: 428: Shibuya Scramble’s Localization Director
I interview David Kracker, the Localization Director for 428: Shibuya Scramble at GDC 2018.
GDC 2018 Interview: CEO Fred Chesnais Talks Atari and Its Future
I talk with Fred Chesnais about the Atari VCS, Atari’s entrance into the blockchain market, and what lies in the company’s future.
GDC 2018 Interview – Zanki Zero: Last Beginning (Yoshinori Terasawa)
I interview Toshinori Terasawa about his latest game, “Zanki Zero: Last Beginning”, at GDC 2018, and we discuss the inspiration behind the game, how the clone life cycles work, and more.
GDC 2018 Interview: Bandai Namco’s ONE PIECE Bounty Rush
I meet with Yoshinobu Takabayashi at GDC 2018 and talk with him about the ONE PIECE series’ latest mobile game.
GDC 2018 Interview: Xbox Creator’s Program And Indie Games
I speak with Diana Im about the Creator’s Program and why it is so welcoming to indie developers.
GDC 2018 Interview: Bandai Namco’s Dragon Ball Legends
I sit down with Game Producer Keigo Ikeda at GDC 2018, and talk with him about the upcoming mobile game Dragon Ball Legends.
Mulaka Interview (Pt.2): Team Lienzo talk about Mulaka and Their Future
Concluding our two-part interview with Mulaka’s director, we talk about the plot, development, charity, and what is the studio’s future.
Mulaka Interview (Part 1): Developing a game about Tarahumara Lore
In Part One of my Mulaka Interview,we talk about the Tarahumara people, developing a game in Northern Mexico, and more.
Anime NYC INTERVIEW: Kaz Haruna – Infini-T Force
We had a moment to speak with the production producer of Infinit-T Force.
INTERVIEW: Strictly Limited Games Talks Publishing Games
Strictly Limited Games discusses Tokyo 42, working with Studio Saizensen to bring the Sayonara Umihara Kawase + + worldwide, and more.
INTERVIEW: Kenichiro Takaki – Senran Kagura: Peach Beach Splash
We speak with Kenichiro Takaki about some intimate details regarding Peach Beach Splash and Senran Kagura as a whole.