Monday, April 18th, 2016
oprainfall interviews Sushee Games on their most recent KickStarter campaign for the a new Fear Effect game titled Fear Effect Sedna.
Friday, April 15th, 2016
Voice Actress Xanthe Huynh talks about her roles and why she's a voice actress, her future projects, and her advice on getting into the indu
Wednesday, April 13th, 2016
oprainfall visits Idea Factory Internationals HQ to interview them about their upcoming projects and the companies future.
Monday, April 11th, 2016
Read our interview with Idea Factory International's translation team Nobara Nakayama and Alex.
Monday, April 4th, 2016
Alan and Robbie discuss NISA's upcoming games, fan reactions, censorship and tease a few surprises in this GDC interview.
Monday, March 21st, 2016
The writer and director of the Zero Escape series talked to us about the third and final installment of the franchise and hinted at some oth
Tuesday, March 15th, 2016
An in depth look at an interesting game.
Monday, March 14th, 2016
An interview about Sony/Fine Bros. trademarking common phrases, who really owns digital video games, a need to unionize e-Sports, and more.
Monday, March 7th, 2016
Oprainfall conducted an exclusive interview with the producer of Koei Tecmo's upcoming game Night of Azure.
Monday, March 7th, 2016
An interview with Inti Creates over some of their upcoming titles.
Saturday, March 5th, 2016
Your one stop hub to the most recent oprainfall interviews!
Friday, March 4th, 2016
GAIJINWORKS’ Victor Ireland talks about localizing Lunar and Arc The Lad, re-releasing Working Designs games on PSN, everything about the
Wednesday, March 2nd, 2016
Victor Ireland discusses GAIJINWORKS and it's latest release, Summon Night 5. We also talk about advertising, Monkeypaw Games, and the upcom
Monday, February 29th, 2016
Victor Ireland of GAIJINWORKS discusses his video game localization philosophy and why he localizes so gamers worldwide will feel the same e
Friday, February 26th, 2016
Thursday, February 25th, 2016
An interview with NISA staff.
Wednesday, February 24th, 2016
NISA's Press Event 2016 gave us the opportunity to sit down and talk with the CEO of Monochrome Tomohiko Deguchi.
Saturday, February 13th, 2016
Read how the run-n-gun Dieselstormers has evolved into Rogue Stormers.
Thursday, February 4th, 2016
We sat down at SacAnime to interview Adam May, Lead Character Artist at Gearbox Software.
Wednesday, February 3rd, 2016
Yandere Dev, the creator behind Yandere Simulator, talks about how the game originated, about the development of the game, what the problems