oprainfall@GDC 2020 INTERVIEW: Axon Interactive’s Quench

Tuesday, May 5th, 2020

I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a pape

INTERVIEW: A chat with Chris “King Daddy” Obritsch

Friday, May 1st, 2020

A refreshing and informative take from the indie scene

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 2)

Wednesday, April 29th, 2020

Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 1)

Tuesday, April 28th, 2020

Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it's like developing for Stadia. (Pa

Nintendo Indie INTERVIEW: Robi Studios Talks Blue Fire

Wednesday, April 15th, 2020

I interviewed Gabriel Rosa about Blue Fire, Robi Studios just-announced Nintendo Switch exclusive title, and what we can expect from this in

oprainfall@GDC INTERVIEW: Plasticity (INDIE Megabooth)

Monday, April 6th, 2020

I talk with Aimee Zhang and Michelle Olson, Plasticity's game director and lead designer, about this GDC 2020 INDIE Megabooth title.

INTERVIEW: Talking with Sabotage about Sea of Stars

Tuesday, March 31st, 2020

A fascinating new adventure.

INTERVIEW: Lock & Key

Tuesday, March 24th, 2020

Everything you need to know about Lock & Key from the director herself!

AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 2)

Friday, February 7th, 2020

I talk with Allan Cecil, aka 'dwangoAC', about the Super Mario Maker 2 tool-assisted speedrun at AGDQ 2020, how TAS runs are art, and more.

AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 1)

Tuesday, February 4th, 2020

I talk with Allan Cecil, keeper/ambassador for TASBot, about tool-assisted speedruns, the history of TAS runs at Game Done Quickevents, and

AGDQ 2020 INTERVIEW: Matt Merkle (Part Two)

Monday, January 27th, 2020

In Part 2 of my AGDQ interview with Matt Merkle, Director of Operations, we talk about how the in-person event grew, when runs are cut on st

AGDQ 2020 INTERVIEW: Matt Merkle (Part One)

Friday, January 24th, 2020

I interview Matt Merkle, Games Done Quick's Director of Operations about what it takes to put on these events, about AGDQ 2020, game selecti

INTERVIEW: Aquadine

Tuesday, January 21st, 2020

You really should play the demo. Just saying.

AGDQ 2020 INTERVIEW: World 9 Gaming

Friday, January 10th, 2020

I talk with Mike Frey and Stephen Sundeen, co-owners of World 9 Gaming, about their company, their partnership with AGDQ 2020, and more.

INTERVIEW: Chemically Bonded

Wednesday, December 18th, 2019

Please join the Science Club.

INTERVIEW: A Chat with Indivisible Creative Director, Mariel Cartwright

Friday, December 6th, 2019

The mind behind the art

INTERVIEW: Panzer Dragoon Remake Redos Saturn Favorite

Monday, November 18th, 2019

Benjamin Anseaume and I discuss in an e-mail interview the upcoming Panzer Dragoon Remake and what it is like remaking such a classic title.

INTERVIEW: Omar Sawi discusses Tamarin (Part 2)

Thursday, October 10th, 2019

Omar Sawi and I conclude our Tamarin interview by discussing the game's Rare influences, David Wise's music, and how the varied genres came

INTERVIEW: Omar Sawi and his Rare-Inspired Tamarin (Part 1)

Thursday, October 3rd, 2019

I interview Omar Sawi of Chameleon Games about his upcoming Rare-inspired game, Tamarin, in Part One of a two-part interview.

Dragon Con Audio INTERVIEW: Mittleman, Chase, & Daymond

Friday, September 20th, 2019

I interview (alongside two other journalists) Robbie Daymond, Ray Chase, and Max Mittelman at Dragon Con 2019 about their careers in voice a



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