INTERVIEW: Brigandine: The Legend of Runersia

Tuesday, June 16th, 2020

I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 9

GDQ Interview: The First Step With JHobz And Keizaron (Pt.3)

Monday, June 8th, 2020

I talk with Keizaron and Hobz about their favorite/least favorite games on The First Step, where/when they stream, and more in this final in

GDQ Interview: The First Step With JHobz And Keizaron (Pt.2)

Thursday, June 4th, 2020

In Part Two, Hobz and Keizaron talk about their favorite compliments given on The First Step to each other, how to get into speedrunning, an

GDQ Interview: The First Step with JHobz and Keizaron (Pt. 1)

Tuesday, June 2nd, 2020

I talk with JHobz and Keizaron, hosts of GDQ Hotfix's The First Step, about how the show got started, their history with speedrunning, and m

oprainfall@GDC 2020 INTERVIEW: Axon Interactive’s Quench

Tuesday, May 5th, 2020

I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a pape

INTERVIEW: A chat with Chris “King Daddy” Obritsch

Friday, May 1st, 2020

A refreshing and informative take from the indie scene

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 2)

Wednesday, April 29th, 2020

Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two

oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 1)

Tuesday, April 28th, 2020

Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it's like developing for Stadia. (Pa

Nintendo Indie INTERVIEW: Robi Studios Talks Blue Fire

Wednesday, April 15th, 2020

I interviewed Gabriel Rosa about Blue Fire, Robi Studios just-announced Nintendo Switch exclusive title, and what we can expect from this in

oprainfall@GDC INTERVIEW: Plasticity (INDIE Megabooth)

Monday, April 6th, 2020

I talk with Aimee Zhang and Michelle Olson, Plasticity's game director and lead designer, about this GDC 2020 INDIE Megabooth title.

INTERVIEW: Talking with Sabotage about Sea of Stars

Tuesday, March 31st, 2020

A fascinating new adventure.

INTERVIEW: Lock & Key

Tuesday, March 24th, 2020

Everything you need to know about Lock & Key from the director herself!

AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 2)

Friday, February 7th, 2020

I talk with Allan Cecil, aka 'dwangoAC', about the Super Mario Maker 2 tool-assisted speedrun at AGDQ 2020, how TAS runs are art, and more.

AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 1)

Tuesday, February 4th, 2020

I talk with Allan Cecil, keeper/ambassador for TASBot, about tool-assisted speedruns, the history of TAS runs at Game Done Quickevents, and

AGDQ 2020 INTERVIEW: Matt Merkle (Part Two)

Monday, January 27th, 2020

In Part 2 of my AGDQ interview with Matt Merkle, Director of Operations, we talk about how the in-person event grew, when runs are cut on st

AGDQ 2020 INTERVIEW: Matt Merkle (Part One)

Friday, January 24th, 2020

I interview Matt Merkle, Games Done Quick's Director of Operations about what it takes to put on these events, about AGDQ 2020, game selecti

INTERVIEW: Aquadine

Tuesday, January 21st, 2020

You really should play the demo. Just saying.

AGDQ 2020 INTERVIEW: World 9 Gaming

Friday, January 10th, 2020

I talk with Mike Frey and Stephen Sundeen, co-owners of World 9 Gaming, about their company, their partnership with AGDQ 2020, and more.

INTERVIEW: Chemically Bonded

Wednesday, December 18th, 2019

Please join the Science Club.

INTERVIEW: A Chat with Indivisible Creative Director, Mariel Cartwright

Friday, December 6th, 2019

The mind behind the art



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