GDC 2018 Interview – Zanki Zero: Last Beginning (Yoshinori Terasawa)

Monday, April 23rd, 2018

I interview Toshinori Terasawa about his latest game, "Zanki Zero: Last Beginning", at GDC 2018, and we discuss the inspiration behind the g

GDC 2018 Interview: Bandai Namco’s ONE PIECE Bounty Rush

Wednesday, April 18th, 2018

I meet with Yoshinobu Takabayashi at GDC 2018 and talk with him about the ONE PIECE series' latest mobile game.

GDC 2018 Interview: Xbox Creator’s Program And Indie Games

Tuesday, April 10th, 2018

I speak with Diana Im about the Creator's Program and why it is so welcoming to indie developers.

GDC 2018 Interview: Bandai Namco’s Dragon Ball Legends

Monday, April 9th, 2018

I sit down with Game Producer Keigo Ikeda at GDC 2018, and talk with him about the upcoming mobile game Dragon Ball Legends.

Mulaka Interview (Pt.2): Team Lienzo talk about Mulaka and Their Future

Thursday, March 1st, 2018

Concluding our two-part interview with Mulaka's director, we talk about the plot, development, charity, and what is the studio's future.

Mulaka Interview (Part 1): Developing a game about Tarahumara Lore

Tuesday, February 27th, 2018

In Part One of my Mulaka Interview,we talk about the Tarahumara people, developing a game in Northern Mexico, and more.

Anime NYC INTERVIEW: Kaz Haruna – Infini-T Force

Saturday, January 20th, 2018

We had a moment to speak with the production producer of Infinit-T Force.

INTERVIEW: Strictly Limited Games Talks Publishing Games

Tuesday, November 28th, 2017

Strictly Limited Games discusses Tokyo 42, working with Studio Saizensen to bring the Sayonara Umihara Kawase + + worldwide, and more.

INTERVIEW: Kenichiro Takaki – Senran Kagura: Peach Beach Splash

Wednesday, October 11th, 2017

We speak with Kenichiro Takaki about some intimate details regarding Peach Beach Splash and Senran Kagura as a whole.

DragonCon INTERVIEW: Charles Martinet (Audio)

Thursday, October 5th, 2017

Charles Martinet talks about his career voicing Mario, Luigi, Waluigi, and more for Nintendo and other companies at Dragon Con 2017.

INTERVIEW: Hakuoki: Kyoto Winds – Teaching the Shinsengumi English

Thursday, October 5th, 2017

Time to chat with Hakuoki: Kyoto Winds localization team about some ikemen.

INTERVIEW: Hakuoki: Kyoto Winds – Marketing the Shinsengumi

Wednesday, October 4th, 2017

What does a Limited Edition, a "Festival + Cafe" event , and Otome have in common?

INTERVIEW: Atsushi Ishizuka (Mary Skelter: Nightmares, Dir.)

Friday, September 29th, 2017

Atsushi Ishizuka, Director for Mary Skelter: Nightmares, talks about the game's origins, the gameplay, and why everyone has fairy tale names

Dragoncon INTERVIEW: Mary Elizabeth McGlynn

Friday, September 29th, 2017

Mary Elizabeth McGlynn talks about Cowboy Bebop, Silent Hill 2, her experience directing a pachinko machine, and more at Dragoncon 2017!

INTERVIEW: Gathering Intelligence on Armor Blitz

Tuesday, September 19th, 2017

Why did Nutaku decide to ally with the developers of Armor Blitz? Let's find out.

Dragon Con 2017 Interview: Shroud of the Avatar (Part Three)

Saturday, September 16th, 2017

Richard Garriott de Cayeux/Starr Long talk at Dragon Con 2017 about Shroud of the Avatar, why it isn't like Mighty No. 9, and telethons. (Pa

Dragon Con 2017: Shroud of the Avatar Interview (Part Two)

Friday, September 15th, 2017

Since Dragon Con’s humble beginnings in 1987, it has expanded to encompass the majority of the downtown Atlanta area every Labor Day weeke

Dragon Con 2017: Shroud of the Avatar Interview (Part One)

Thursday, September 14th, 2017

Richard Garriott de Cayeux/Starr Long talk at Dragon Con about Shroud of the Avatar and what it is like writing with Tracy Hickman. (Part 1)

INTERVIEW: Idea Factory International Talks Mary Skelter: Nightmares

Wednesday, September 13th, 2017

Idea Factory International talks about Mary Skelter: Nightmares, what it is like localizing the game, and if it will come to other platforms

An Interview with Matt Bitner, Creator of A Robot Named Fight

Tuesday, September 12th, 2017

A talk with the man behind the Megabeast



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