Alien: IsolationSega has just unveiled the previously rumored Alien: Isolation. Developed by Creative Assembly, it is a first person survival horror set on a decommissioned space station starring Amanda, Ripley’s daughter. Fifteen years have passed since Nostromo’s disastrous encounter with the Xenomorph. The flight recorder has been recovered, but it seems it isn’t the only thing that’s been recovered from Nostromo.

Traumatized Alien fans will be happy to hear that the inspiration for this game isn’t Aliens. “We have taken the series back to the roots of Ridley Scott’s 1979 movie, the original survival horror,” said Alistair Hope, Creative Lead at Creative Assembly. “Our Alien is a truly terrifying creature, as intelligent as he is hostile, relentless, brutal and unstoppable.” Yes, Alien. As in singular. The antagonist of Isolation is one, and only one, Xenomorph.

At a demo event for the press, Lead Game Designer Gary Napper revealed more information on the game’s development. The team has been working on the game for over three years and have a build that is “playable from start to finish.” Currently they’re exploring the possibility of incorporating console specific features such as the Kinect or the touch pad on the Dualshock 4.

Just to drive home how different Isolation is from the last Alien game, Napper added that Isolation features “no multiplayer whatsoever.”

Sega plans to release Alien: Isolation sometime in the second half of 2014 for the Xbox One, Xbox 360, PS4, PS3, and PC. Maybe a couple of screenshots below will help with the wait.

Amanda Ripley Verlaine Taylor Samuels Table Spacesuits Sensor Doorway Sensor Alien Hide Curiosity Computer Console Airlock

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Karli Winata
Karli Winata is an avid gamer with a taste for a little bit of everything. Except for sports games. And racing sims. And definitely not hidden object games! I guess everything is too broad a term. Suffice it to say that he has been known to play hours of Call of Duty multiplayer in between bouts of Persona fusing and Star Coin collecting while saving the world/galaxy through sensibly bald space marines or plucky teenagers with impossible hairstyles. Where does he find the time to write about them?