Explore Paths in Death end re;Quest 2 via the Episode Chart

Friday, August 7th, 2020

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Idea Factory’s latest Iffy-cial website update focuses on the Episode Chart feature in Death end re;Quest 2. Player’s choices can affect the characters residing at Wordsworth, including Rottie, Liliana, and even Mai herself! The Episode Chart feature can help you avoid death ends, which can come about in different ways.

Death end re'Quest 2 | Episode Chart

 

The episode chart allows players to see descriptions of events they’ve previously played. You can also earn rewards for exploring different paths. However, you cannot jump back to previous scenes, as the episode chart is meant as a reference. As such, they recommend that players save frequently so they are well prepared when they hit a death end. You can quick save just before making decisions, which gives you the ability to explore all options in that scene. The game keeps track of which ones you’ve already tried. After a Game Over, you can use your quick save to return to the moment just prior the decision you made.

Death end re;Quest 2 | Death Ends

 

The press release also takes a moment to apologize for a small miscommunication. They point out that their gameplay screenshot update on 7/23 had an inaccurate statement. That update included the day/night system, and said that a majority of the story events occur during daylight. The press release states that the story is in fact divided between day and night events.

Death end re;Quest 2 is set to launch on Steam on August 18th, which is not far off at all now. The Steam version will also include the original Glitch costumes for the characters from the first game. The characters will only wear these costumes during battle and in the main menu. Subtitles will support English, Japanese, Traditional Chinese, and Simplified Chinese language options. Meanwhile, the physical and digital releases for the PlayStation 4 version in North America and Europe will be happening on August 25th and 28th respectively. Here is the preview trailer if you haven’t seen it yet:

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.