New Details: Atelier Ryza: Ever Darkness & the Secret Hideout 

Friday, July 26th, 2019

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oprainfall | Atelier Ryza: Ever Darkness & the Secret Hideout

 

Koei Tecmo America and GUST Studios unveiled a bunch of new details on the upcoming Atelier Ryza: Ever Darkness & the Secret Hideout. The game is currently set to arrive on the PC (Steam), Nintendo Switch, and PlayStation 4 on October 29th, 2019. Players will join Ryza, a teenaged tomboy, on a mysterious adventure of self-discovery with her mischievous friends.

Atelier Ryza: Ever Darkness & the Secret Hideout has a completely revamped synthesis system. Ryza’s new powers of synthesis will be pivotal in her adventure. She’ll need to use them to create items to overcome the myriad of obstacles that obstruct her way, as a formidable new threat bears down on her hometown.

 

According to the press release, the graphical interface has been improved. It shows the required materials and the effects that can be added to the items created. They call it the new “Linkage Synthesis” system, which has a limited number of cells players can unlock. This is done using strategic placement of items, and can imbue an array of possible results onto the final product depending on how the cell branches.

Special spells can be uncovered to unlock new recipes, giving players more ways to experiment with different items to see what new results they can get. These items can even be used again in the synthesis process thanks to the new “Item Rebuild” process. By rebuilding an item, players can make it stronger than it already was. In short, it can get stronger the more times you rebuild it. If you smell a catch, then your nose is correct. It turns out that the more you rebuild an item, the more dexterity it will require to use it. This in turn limits which characters will be able to use it. This becomes important in strategizing your battles in Atelier Ryza: Ever Darkness & the Secret Hideout. You can find out more at the official website.

 

 

 

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.