E3 2019 IMPRESSIONS: Maneater

Friday, June 28th, 2019

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Maneater | Sunset

There were a handful of games I was unable to actually demo at E3 2019, but perhaps the one I most wanted to play was Maneater. One of the reasons I was so eager was because I kept hearing about the game from my partners in crime last year at E3. Another reason is simple. It’s an action RPG where you get to play a shark. No Ecco the Dolphin pacifist bullshit. This game is all about spectacle and mayhem, with a great sense of humor thrown in for good measure. Keep on reading to see how this crazy game works.

This slideshow requires JavaScript.

Even though I wasn’t able to demo Maneater, what I saw was quite compelling. For one thing, the premise of the game is unique. You play a young shark whose mother was killed in the course of a reality TV show called Sharkhunters vs. Maneaters. The man who murdered your mom is called Scaly Pete, and he’s bound and determined to kill every aquatic beast that comes his way. His reason for revenge is simple, his own father was killed by a monster shark. So this is a tale of revenge between species.

Maneater | Chomp

That said, you play the young shark, and you have a surprising versatility of ways to fight back. Since you’re a shark, you mostly devour things, but you can also ram ships, leap into the air and even use unsuspecting humans as projectiles. You literally fling them from your mouth, and it’s a thing of horrible beauty. But that’s not all. Since this is an action RPG, you can level up and actually evolve. By eating different proteins and fats you can adjust how you grow. You can also defeat legendary aquatic nightmares and in so doing get new forms. You might grow scaly bone spikes or get the capacity to conduct electricity. Maneater is only loosely bound by reality, and I think it’ll be better because of it.

This slideshow requires JavaScript.

The artistry in Maneater is stunning. You wouldn’t necessarily think so, but there’s a lot of lush realism and attention to detail. Since you spend a lot of time underwater, there’s tons of ripples and various water effects. The use of light in particular was haunting, and the game showed off bright neon lights and earthy hues. Just watching them maneuver the shark around was a joy, and the action never slowed down. In combat, things were fast and furious, and it was quickly apparent how much of a force of nature you are. That said, humans with powerful technology and guns will hunt you if you make a mess, so you’ll have your work cut out for you.

Maneater | Fatality

I didn’t expect much story in Maneater, but there’s a good amount of lore and humor on display. Since the format of the game is a reality show, you have a narrator announcing what’s happening, and it’s none other than Chris Parnell. The mad man from SNL, 30 Rock, Archer and more does a fantastic job of using sarcastic humor in his analysis. You won’t get bored by his commentary, I strongly suspect.

This slideshow requires JavaScript.

The good news is, Maneater is coming out to PC. The bad news is, it’s coming to Epic Games first, and moves onto other platforms some months later. I’m impressed by what Tripwire Interactive has here, and hope to see Maneater swim its way to other consoles later on. Because there’s very few things as entertaining as tearing through gawking humans as a deadly shark.

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.