Spiralagon Freezes Over With a New Icy Incursion Zone

Friday, January 4th, 2019

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oprainfall | Spiralagon

 

Spiralagon has just gotten a new icy incursion zone according to the press release. In it, the spiral platforming gameplay has frozen over for a slippery, treacherous path ahead! Developer Terminal Button Entertainment has also released a short gameplay trailer of the new zone in action. The game just released on November 27th of 2018 on itch.io, and you can choose to pay what you want. A minimum of $3 is required, but at least $9 is recommended. Here is the trailer of the new icy incursion zone and its treacherous paths in action:

 

Spiralagon is a 3D platformer with a literal twist. You’ll be traversing spiral paths in an attempt to grab as many collectibles as you can for the high score. The game features a number of different play styles ranging from No Pressure Mode, to tense races against the clock. Do you keep collecting items to pad out your score and risk running out of time, or do you decide it’s time to play it safe and get to the goal before the clock beats you? Your own greed can bite you if you push your luck too far. Here are some screenshots of various levels:

 

Spiralagon also features a number of playable characters. Different characters also have different perks, such as fire resistance, cold resistance, higher jump, and more. There are a number of pickup types as well, such as fuel used for jump and speed boosts. You can also take on a permadeath campaign across all levels, building your score as the 42 minute timer ticks away. On the other hand, No Pressure Mode removes time limits and health, allowing you to ascend and descend the spiral paths at your leisure.

 

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.