First Shadow of the Tomb Raider DLC Announced

Friday, October 5th, 2018

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oprainfall | Shadow of the Tomb Raider


Crystal Dynamics and Square Enix are excited to announce the first DLC adventure for Shadow of the Tomb Raider. The first of seven DLC adventures, it is titled “The Forge”. The others will follow on a monthly basis as standalone DLCs or via the season pass. The pass will give you new challenge tombs, side missions, weapons, outfits, and Score Attack/Time Attack modes. The Forge DLC is set to launch globally on November 13th for the PC, Xbox One, and PlayStation 4, according to the press release.

The Forge DLC sees Lara delving into Forge of the fallen gods, where many areas are flooded with deadly lava. She must discover the secrets of Kuwaq Yaku, and in the process learn details of a friend’s ancient legacy. This DLC also includes a new solo/co-op challenge tomb. Should you best it, you will obtain the Brocken outfit, Grenadier skill, and a weapon (the Umbrage 3-80).

This first DLC for Shadow of the Tomb Raider can be purchased as part of the season pass or as a standalone DLC for $4.99. The season pass will cost you $29.99. Lara Croft has already pushed through unforgiving jungles and explored numerous tombs littered across far-reaching lands. In the coming DLCs, she will find new adventures in the hidden city of Paititi. While new rivalries deepen and new friendships grow, new tombs will surface as the world of Shadow of the Tomb Raider expands.


About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.