Salt & Sanctuary Kraekan-Cyclops

Salt and Sanctuary, Ska Studios’ take on a 2D Soulslike, has launched today on the Nintendo Switch with the help of “porting specialists” BlitWorks.

In Salt and Sanctuary you find yourself stranded on a strange island after the pirate ship you were aboard was destroyed by a mysterious eldritch horror. You must explore and fight your way through the island to uncover the answers you seek.

Much like Dark Souls and other games in the genre you’re able to create your character, choosing not only their appearance but abilities and weapon preferences. And of course more abilities will be made available as you progress and gain experience. Salt and Sanctuary can be played either alone or with a friend via local co-op.

So if you own a Nintendo Switch and are interested in getting your hands on a 2D Soullike it’s available on the eShop now for $17.99 USD, with a physical release, Drowned Tome Edition, coming later this year with additional goodies such as a double sided poster with a map on the revere. Don’t own a Switch? Well no worries! This game has been out on other platforms for a while now, such as: PC, PlayStation 4, Vita. Checkout the press release below for more details:


Salt and Sanctuary Invites Daring Adventurers On Nintendo Switch™Today
SEATTLE, Wash. – AUGUST 2, 2018 – Salt and Sanctuary, Ska Studios’ brutal hand-drawn 2D Soulslike platformer with over 800,000 downloads, releases today on the Nintendo Switch with the help of porting specialist BlitWorks.
After a confrontation with an eldritch beast from the dark depths of the sea slaughters a pirate crew, a lone survivor washes ashore. An old man proffers ominous riddles to this person, calling them the Saltborn. Seeking answers, the Saltborn arms themself and sets out across an island haunted by all manner of undead monstrosities.
Create a character, customizing everything from physical appearance to weapon choice, and explore this forgotten land either alone or with another Saltborn via local co-op. Make a character build ranging from a measured, patient swordswoman who cuts only at opportune times to a wicked spellcaster that manipulates the elements to their advantage. Sixteen weapon types, more than fifty sets of armor that offer stats, abilities, and change appearance, and a massive skill tree offer the chance to survive Salt and Sanctuary in near-infinite ways.
The cruel, aberrant creatures that prowl these cursed lands stop at nothing to purge the Saltborn from their territories. Over twenty brutal bosses, from the jawless Queen of Smiles to the dreaded Witch of the Lake, eviscerate interlopers on sight. Cautious adventurers can best these challenges in tough-but-fair combat however they wish. Dodge, block, cleave, and scorch adversaries in hopes of revealing the horrifying secrets of the island and its drowned denizens.
Even after discovering the truth, sinister tribulations provide reasons to play Salt and Sanctuary multiple times. Difficult New Game+ and Challenge Modes including permadeath mean that masochists always have a thrilling trial ahead.”
“Together, we’ve crafted a dark world that both tests and rewards those daring enough to enter,” said Michelle and James Silva, co-creators at Ska Studios. “Welcome, Switch adventurers, to our ghoulish island, where mystery and death loom.”
Salt and Sanctuary is available digitally for $17.99 USD for Nintendo Switch on the Nintendo eShop in English, French, Italian, German, Spanish, Traditional and Simplified Chinese, Japanese, and Korean. Leadman Games’ Salt and Sanctuary: Drowned Tome Edition for Nintendo Switch will be coming to retail stores this holiday. More details can be found at the Drowned Tome Edition’s page on Leadman Games’ site.
To learn more, please visit the game’s official site, or follow Ska Studios on Twitter and Facebook.
Aaron Evangelisti
Aaron is a lifelong video games enthusiast who's been playing since the days of the NES. He enjoys just about all types of games from RPGs, to platformers, to strategy. He also fancies himself a bit of a writer so writing about video games makes sense, right?