E3 2018: Ninja Gum Action Ninjala Unveiled

Tuesday, June 12th, 2018

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Ninja Gum Action Ninjala

 

GungHo Entertainment has revealed its newest title, Ninja Gum Action Ninjala. The game mixes parkour, cartoony graphics, and ninja bubble gum action with a crafty weapon system. As of now, the game is set to launch on the Nintendo Switch in a Spring 2019 launch window. The press release describes it as a “morphing ninja gum action game”. Players can craft weapons by blowing bubble gum and fight unconventionally using ninjutsu.

Ninja Gum Action Ninjala was designed by Takeshi Arakawa, the former Senior Director/Co-Producer of the Dissidia: Final Fantasy series. He was also the Planning Director for The World Ends With You. Kazuki Morishita served as Executive Producer for Puzzle & Dragons and LET IT DIE. Players will need to use their parkour skills and quick reflexes if they are to defeat their foes. The game also features a new online mode, as well. Kazuki Morishita had this to say about the game:

“With Ninjala, we are creating a generation-defying game that implements the portable, flexible mechanics of the Nintendo Switch as well as beautifully designed, vibrant levels to appeal to gamers of all ages. Players will experience stylish fight sequences, loveable characters, and wholesome player interaction. Ninjala’s multiplayer capabilities and polished mechanics make it a blast for all players that lets them create bubble gum warfare madness.”

 

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.