Tangledeep

Tangledeep

If you like roguelike dungeoncrawlers but are a big Nintendo fan, you’re in luck. Impact Gameworks, the developers behind Tangledeep, are bringing it to the Switch in 2018! If you don’t want to wait, though, you can try it on Steam early access now, as well as trying out the new Monster Corral feature. Somewhat similar to Pokémon, you can capture monsters in Tangledeep, add them to your corral, and breed them for new critters. Stay tuned to oprainfall for more info about Tangledeep in the future, and check out the official PR below!

Tangledeep | Monster Corral


Tangledeep Coming to Nintendo Switch™ in 2018, Plus new Monster Corral Feature Playable via Steam Early Access Today

Capture, breed, and raise monsters in latest early access update to Impact Gameworks’ Roguelike Dungeon Crawler

Fulton, MD – October 4, 2017 – Independent game developer Impact Gameworks today announced that their roguelike dungeon crawler, Tangledeep, will be coming to Nintendo Switch in early 2018. Players with a thirst for adventure can dive into lush world of Tangledeep today by downloading the game on Steam via Early Access. Additional news regarding the release of Tangledeep on Nintendo Switch will be made available in the coming months.

The latest update to Tangledeep introduces players to the Monster Corral, wherein players are now able to capture any monster and add them to their very own in-game corral located in Riverstone Grove. Each monster has its own unique stats and traits, and will respond differently to other monsters in the corral, but with the proper care and affection a happy monster can accompany players as they explore and fight their way through the labyrinth of Tangledeep. Over time, captured monsters will develop relationships with one another and can be bred to hatch new monsters that share similar characteristics and stats to that of their parents. With careful selection, players can breed and raise the ultimate, unique monster pet!

Explore Tangledeep on Steam today

Tangledeep | Corral them critters

About Tangledeep
Tangledeep is a dungeon-crawling tribute to the golden age of RPGs, inspired by the lively visuals and music of such classic games as Secret of Mana and Chrono Trigger. Its strategic, turn-based gameplay combines the accessibility and polish of these games, and draws from a rich history of roguelikes from NetHack to Shiren the Wanderer and even modern dungeon crawlers like Diablo. Players can approach the titular, ever-changing labyrinth in a myriad of ways, using the game’s robust character job system and huge assortment of equipment to create a unique experience with each playthrough.

The Tangledeep soundtrack is also highly notable, featuring two styles: an authentic, retro SNES version, and a modern version with beautiful orchestration and live-recorded instrumentalists. Largely including music written by Andrew “zircon” Aversa (the game’s programmer and designer), the Tangledeep soundtrack will also feature guest contributions by legendary composers such as Hiroki Kikuta of Secret of Mana and Seiken Densetsu 3 fame and Grant Kirkhope, composer for games like GoldenEye 007, Banjo-Kazooie, and Yooka-Laylee.

Tangledeep | Breeding

About Impact Gameworks
Impact Gameworks is an independent game studio formed by game composer and electronic artist Andrew “zircon” Aversa, who is also the programmer and designer of Tangledeep. Previously known for his electronic music discography, remixes, and music work on game soundtracks such as Soulcalibur V, Recore, and Tap My Katamari, Andrew created Impact Gameworks to develop charming, nostalgic games rich in tactics and depth.

Tangledeep | Rogue

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.