The Fall: Unbound | Explore

A year ago at PAX, I was able to get some hands on time with Unbound, aka The Fall: Part 2, and found it a fascinating and dark jaunt into a marvelous sci fi world. So I was hoping I would be playing the game by now, but it turns out there was a reason for the wait. Over the Moon has wisely decided to delay the game so that they can get a multiplatform release on multiple systems, including all the major players. So now gamers will be able to experience the second part of The Fall series in February 2018. Over the Moon also posted a video explaining their stance to their fans. Check that out below, as well as the official press release.


An Update about The Fall Part 2: Unbound from Over The Moon

Over The Moon has made the decision to delay The Fall Part 2: Unbound by a few months, with a multi platform launch now scheduled for February 2018. While the game is essentially done, releasing it in October, November or December, among all the AAA titles, is commercial suicide. This extra time will also allow Over The Moon to further polish the game, with every platform getting a version of The Fall Part 2: Unbound that makes the most of its capabilities. Over The Moon can also re-confirm that The Fall Part 2: Unbound will be launching simultaneously and for the same price on all platforms – PC, Mac, Linux, PS4, Xbox One and Nintendo Switch.

Over The Moon CEO, John Warner, has made a video with new footage and a gameplay preview, as well as detail about the nature of the delay and what other exciting things Over The Moon has planned in the coming months.

“We are really excited about our new project and we want to thank all of our fans for their continued patience. The team at Over The Moon have poured their hearts and souls into making sure that everything in The Fall Part 2: Unbound is there for a reason,” said John Warner, CEO of Over The Moon, “With The Fall Part 2: Unbound, our goal is to give players a deeper level of gameplay and story integration than they have ever seen before. We want this game to shock you, excite you, make you laugh, thematically challenge you and put you in situations you have never been in before. It’s our highest goal that video games can change people for the better, and The Fall part 2: Unbound is as rich with interesting ideas as it is fun to play.”

When the credits roll… Who will you be #AfterTheFall?

The Fall: Unbound | Mystery

With its deep story and host of unusual characters, The Fall Part 2: Unbound explores themes of artificial intelligence, identity, and the challenge of coping with other beings, with their own quirks, limitations, and personal boundaries. Its gameplay and its story are specifically designed to make players reflect on these ideas, through the familiar framework of a Metroidvania meets Point and Click Adventure. Players will control A.R.I.D., an abandoned and broken AI who struggles to survive a collapse in her operating parameters. ARID must re-establish her boundaries by attempting to build her own rules before a dark, mysterious software process snuffs her out for good. The Fall Part 2: Unbound is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.

About Over The Moon
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video games as a medium. This was made possible when, in October of 2013, Industry veteran John Warner completed a successful Kickstarter campaign for Over The Moon’s first game, The Fall, which reached 224% of its funding goal. The Fall released on PC, Mac, Linux, PlayStation 4, Wii U and Xbox One to critical acclaim, winning Best Story 2014 from Giant Bomb. Their next project, The Fall Part 2: Unbound, launches in Q1 2018 for PC, Mac, Linux, PlayStation 4, Xbox One and Nintendo Switch.

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.