No Heroes | lol

I love pixelated retro games, which is why No Heroes Here looks pretty compelling. A mixture of tower defense, crafting, platforming and with co-op, it has the potential to be a great party game. Developed by Mad Mimic Interactive, it’s also their premiere title. It has been in alpha for a while, but it’s hitting Steam as of October 3rd. I know I find the aesthetic style interesting, and if the gameplay holds up nicely, it might be worth a look. Take a gander below at some of the primary features of No Heroes Here.


No Heroes Here is a 2D co-op game (both online and local) for 2 to 4 players mixing Castle Defense with crafting and platform, all in beautiful Pixel Art style. Our goal is for the players to experience a frantic co-op game where their communication and coordination is the greatest key to victory.

The Kingdom of Noobland is at war and its heroes, gone. With the death of the last hero, it’s up to the Non-Heroes to save the Kingdom! Across the Castles of the land, through teamwork, they must defeat horde after horde of enemies.

No Heroes Here | Mayhem

No Heroes Here is a comical castle defense simulation game which offers more than 50 different castles where the players need to defend against waves of enemies. Through team effort and cooperation players need to craft ammunition, load the cannons and fire at the enemies to defend the castles.

No Heroes Here (NHH) is the first game produced and developed by Mad Mimic Interactive, an Independent Game Studio from Brazil, whose main vision and drive behind the making of NHH was something gamers of all ages hold dear: the thrill of excitement of playing with friends.

Key Features

No Heroes Here features a spicy mix of tower defense and simulation, resulting in an explosive and frantic experience that either builds friendship or crushes it. In the role of the non-heroes, the players must craft different types of ammunition, feed them to cannons and rain molten destruction over their enemies, however, such process requires lots of teamwork and coordination from them, creating a unique feel that both renews and binds the genres together.

No Heroes Here | Ice

Crafting

Crafting is not a mere feature of the game, it is the key for the non-heroes’s survivability! Across each Castle are different stations and deposits the players can interact with: raw materials collected from deposits turn usable after one or two steps in different stations, depending on its type, which are needed to arm the cannons, thus making crafting highly demanding, for each mistake brings the players closer to their doom. DOOM!

Cannons

Cannons are the only means of actual defense of the Castles and need ammunition and gunpowder to be fired, however, after firing, it becomes dirty and unusable, requiring players to clean it before arming it again. Also, cannons are crude, heavy weapons that cannot be moved or aimed freely, having a fixed target that forces players to time their shots to hit incoming enemies while keeping resource production running.

Enemies

The enemy horde is formed by 4 types of enemies: melee, ranged, specialist and mini-boss. As with typical villains, the enemies, bar the specialist, will focus on attacking the gates. Mini-bosses are beefier than the average, being more valuable targets for the cannons, however specialists are also big threats with their different gimmicks, such as empowering their allies, disrupting the castle’s production and more (to put it short, they’re cheating bastards)

Teamwork

In No Heroes Here teamwork and cooperation are the must, the crème de la crème, the freaking point of the game! To be able to defeat all enemy hordes and protect the castle, the players must team up, coordinate themselves and strategize at ALL times, adapting to different tasks throughout the game in order to keep the crafting production running and the cannons firing. Only this way can they survive, even against all odds.

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.