Max: The Curse of Brotherhood Comes to PlayStation 4

Friday, September 15th, 2017

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Max: The Curse of Brotherhood

 

Wired Productions, a leading indie game publisher and developer, announced in a press release today that it has partnered with Danish indie studio, Flashbulb Games. Through this partnership, they now have global distribution rights for Max: The Curse of Brotherhood on PlayStation 4. The highly praised game was originally released on the PC (on platforms like Steam) and on the Xbox One and Xbox 360 gaming consoles on December 20th, 2013. Built on the Unity game engine, it was developed by Press Play and published by Microsoft Studios. The new PlayStation 4 version is set to launch in time for the 2017 Holiday Season.

Max: The Curse of Brotherhood is a 2.5D cinematic fairy-tale adventure, where Scandinavian storytelling meets adorable platformer. Players must embark on an adventure to save Max’s little brother, Felix, from the evil lord Mustacho in a world full of puzzles and platforming. Here’s the Max: The Curse of Brotherhood PlayStation 4 trailer:

 

Wired Productions’ Managing Director, Leo Zullo, commented on this new partnership:

“We’re absolutely thrilled to be able to finally bring the Flashbulb team’s endearing platform puzzler to the PS4 platform. It’s a magical game with gorgeous visuals that effortlessly combines charming old school platforming action with cunningly-designed puzzle elements. In short, we can’t wait to bring Max to a whole new host of gamers!”

Today’s press release also had a handful of screenshots of the cute, colorful platformer in action:

 

Flashbulb Games’ Managing Partner, Rune Dittmer, also commented on Max: The Curse of Brotherhood‘s arrival on a new platform:

“Ever since we started Flashbulb, it has been our ambition to bring our titles to as wide an audience as possible. We are very excited to bring The Curse of Brotherhood to the PS4, and for a whole new crowd of players to experience the magic of Max.”

 

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.