RPG Acaratus Leaves Steam Early Access on 25th May

Wednesday, April 26th, 2017

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Swedish indie developer Nordbrim Interactive have announced Acaratus, a tactical turn-based RPG, is leaving Steam Early Access on May 25. The game will be  priced at $14.99/£10.99/€13.99.

“Over the past year on Steam Early Access we’ve listened to the community and have incorporated lots of feedback into the game”, said Martin Kupski, Creative Director at Nodbrim Interactive. “We really think that players will enjoy the improvements that we’ve made when they see the final version at the end of next month”.

Check out the press release below for more information on this title.

 

PRESS RELEASE


 

Medieval Steampunk Tactical Turn-Based RPG Acaratus Leaves Steam Early Access on 25th May

Buckle Up for an Adventure in Highly Customizable Battle Suits on a Mission to Free an Enslaved Nation from Tyranny

Ronneby, Sweden – April 26th, 2017 – Swedish indie developer Nodbrim Interactive today announced that Acaratus, its medieval steampunk tactical turn-based RPG, is set to fully launch on Steam on 25th May priced at $14.99/£10.99/€13.99. Outfitted with customizable battle suits called mecha units, players must use their strategic skills in combat, using collectible cards as boosts, in order to succeed in a perilous yet beautiful steampunk world where randomized maps make each playthrough a whole new experience.

“Over the past year on Steam Early Access we’ve listened to the community and have incorporated lots of feedback into the game”, said Martin Kupski, Creative Director at Nodbrim Interactive. “We really think that players will enjoy the improvements that we’ve made when they see the final version at the end of next month”.

Acaratus has multiplayer and single player modes both brimming with high-strategy challenges which encourage players to plan their battle tactics in advance. Players can construct their own Steampunk inspired mecha units from highly customizable modular attachments and decide between ranged, melee, boosters and defensive parts. Weapons range from war hammers to longer ranged projectile-based weapons, such as cannons. Ability card decks can also be used by players as attack, defence or skill boosts to support their unique play styles and help them succeed in the deep tactical turn-based gameplay. Combat takes place in a mesmerising medieval steampunk setting with randomised maps, or players can also take the fight to each other in the battle arenas.

The campaign mode in Acaratus presents a narrative rich story where players assume the role of a freed slave who saved the life of his former slave dealer Adina unwillingly making her the head of a small rebellion. Adina starts recruiting slaves to fight back against the regime entrenched after the decade-long Valerian Conflict between Queen Valeria in the north and emperor Helios in the southern lands won by Helios and his hordes of mecha units. Now, Helios has enslaved people who oppose him and hunts down the remaining battle suits that are used by the opposition. Armed with forbidden mecha units, players and Adina are in the process of setting an example for human rights.

Acaratus is currently available through Steam Early Access, priced at $14.99/£10.99/€13.99.
Stay tuned for future updates at the Nodbrim Interactive dev blog: http://nodbrim.tumblr.com
Watch Acaratus announcement trailer here: https://youtu.be/rNcBhTFaLhA

About Acaratus
Acaratus is a tactical turn-based RPG set in a medieval steampunk world where players build their own mecha units (aka battle suits). They can customize these units to fit their play style by adding attachments and building a deck of ability cards and then explore the vast randomized world map and fight it out on grid-based battles. Essentially the game presents a mashup heavily inspired by games like Heroes of Might and Magic and Hearthstone.
http://www.acaratus.com/

About Nodbrm Interactive
Nodbrim Interactive is a small company based in Sweden with big dreams founded by two friends. They used creative ways to fund their latest project and participated in a business incubator, winning an indie game competition called GCC (Game Concept Challenge) and received a government grant. The company has a trusted group of freelancers working internationally via the web. The ultimate goal of the team is to put out quality niche titles for PC and develop interesting games that challenge players tactically and provide unique gameplay experiences.

About Crystal Colwell

What's up everyone? Crystal here! I spend my time writing up the news for you all and keeping us all up to date with incoming game info from Japan. I do a little bit of everything else around here, too. 🙂 Happy Reading!