Unique Platformer 6180 the Moon Shifts to 3DS

Wednesday, March 22nd, 2017

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It’s always fun finding a new game I missed on 3DS, especially as it nears the end of it’s lifespan. Apparently, 6180 the Moon was previously released on XBox One, Wii U, iOS and Steam, but now it has been optimized for Nintendo 3DS. Developed by Korean based Turtle Cream, it looks to be a puzzle platformer which makes good use of dual screens.

6180 the Moon | Wii U

6180 the Moon has already launched the 3DS version in both Europe and Australia, though it is slated to release in North America later on. While it doesn’t look super complex graphically speaking, it is only for the New Nintendo 3DS. Given the high praise the Wii U version of the game has received, I myself am looking forward to picking it up once it comes my way. For more details about 6180 the Moon, check out the full PR below.

6180 the Moon | 3DS


Seoul, South Korea, Mar. 21th. 2017 – ‘6180 the moon’ Nintendo 3DS™ version released for Europe and Australia via Nintendo eShop. Price is just 3.99$ (USD) or similar for each country.

‘6180 the moon’ is very unique platformer. The top and bottom of the screen are connected so you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore.

Originally, ‘6180 the moon’ (Windows PC) released on Steam in 2014. After that, Turtle Cream changed development tool, then launched improved version on Xbox One, iOS and Wii U™.

Turtle Cream worked very hard to port the original game to Nintendo 3DS, after they released Wii U version. Nintendo 3DS version also uses both of Dual screen as Wii U version. So player can jump from lower screen to upper screen, and vice versa. All levels are retouched based on Wii U version, to be right for Nintendo 3DS dual screens. Even if you enjoyed it before for PC or Xbox One or even Wii U, gaming experience will be very different. Try to see how it’s different!

About Game

‘6180 the moon’ is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of “slipping” to death. In addition to the unique gameplay, ‘6180 the moon’ delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations.

‘6180 the moon’ is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, ‘Sugar Cube: Bittersweet Factory’ at Steam.

About Turtle Cream:

Turtle Cream is a game dev studio based in Seoul, South Korea. It started out in 2009 at Sogang Univ. Game Education Center as a student developer project, and now the team is composed of two members: Sun Park, the creative director, and Young-min Park, the programmer. Turtle Cream’s motto is to create “small but unique games” and is continuous presenting games with fresh game mechanics. They have released two commercial and four freeware games so far. In 2010, Turtle Cream was awarded Best Game in IGF China, which is an indie game award based in Asia-Pacific. In addition, Turtle Cream has continued to participate in many game conferences and conventions abroad, including GDC, IndieCade, and Tokyo Game Show.

About Pig-Min Agency:

Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock(‘Sand castle – Prelude : The Faded Memories’) and Turtle Cream(‘Sugar Cube: the Bittersweet Factory’). It also do promotion for ‘Analogue: A Hate Story’ Korean language version for Korean territory.

About Josh Speer

Josh Speer is addicted to two things in equal measure : Books and Videogames. He has a degree from the University of Washington in English with an emphasis on writing. He joined Operation Rainfall last year while following it on Facebook. His two giant life goals are to write his own series of fantasy / science fiction novels and to get into the creative side of the video game industry. He is beyond pleased to now have his proverbial foot in the door thanks to the opportunity provided by Oprainfall!