Fabraz and Headup Games Team up for Slime-San Launch

Friday, February 17th, 2017

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Slime-San

 

Fabraz, the critically acclaimed studio behind Slime-San, has teamed up with Headup Games for the upcoming launch of the game in April. Slime-San is an action-platformer that features some crazy gameplay, an unusual story, and plenty of fun. The game is coming to Windows, Linux, and Mac via Steam and the Humble Store in April. Console releases will come shortly thereafter. Slime-San has already received a number of awards, and there’s a trailer so you can see it in action:

 

Check out the full press release below for all the details:


Slime-san, a fast-paced platformer will jump, slide and slime its way to PC and consoles soon.

Slime-San

 

The critically-acclaimed independent game studio Fabraz from New York and your friendly neighbourhood publisher Headup Games, are happy to announce their cooperation for the release of the action-platformer Slime-san.

The game received extraordinarily positive feedback at Pax South, bringing a smile to everyone playing, due to its crazy gameplay and plethora of surprising secrets!


 

One giant worm, a slimy hero, hundreds of levels and an incredible, all-star soundtrack

Slime-san’s escape begins on PC in April!

 

Headup Games and Fabraz proudly announce their upcoming action-platformer Slime-san for PC, Mac and Linux via Steam & Humble Bundle. Console releases will follow soon after.

Jump and slime your way through 100 levels in a unique 5-colored, pixelated world and escape from a giant worm’s innards. Get your shopping done in Slumptown, a town full of survivors within the worm. Unlock different play styles, outfits, shaders and even multiplayer mini-games!

Slime-san is developed by Fabraz, an independent development studio that also released the critically-acclaimed games Cannon Crasha and Planet Diver.

Make sure to check out the amazing game trailer on YouTube:
https://youtu.be/UwMmw6aByLoSteam Page: http://store.steampowered.com/app/473530

 

About Slime-San

Slime-san was minding his own business, sliming around in a peaceful forest when suddenly…A giant worm appeared and gobbled him up!

Now deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid… Or jump, slide and slime his way through the worm’s intestines and back out its mouth!

Features

  • Incredibly fast-paced and twitch-timing platforming madness!
  • No time to stay still as you are chased by a wall of acid at every corner! Run, run, run!
  • Being a slime has its perks. Slime your way through cracked walls and surfaces!
  • Bust through brittle obstacles or tense situations with a speedy dash move.
  • Slime to slow time, dash to speed it up. Feel like an absolute badass with pixel precise maneuvers!
  • A game filled with content: 100 levels made out of 400 rooms combined with 100 new game+ levels totalling to a staggering 200 levels and 800 rooms!
  • Collect partially-digested apples to unlock different play styles, outfits, shaders and mini-games!
  • Get your shopping done in a town of survivors within the worm, home to colorful characters and surprising secrets.
  • Each level is timed with online rankings, for the competitive and score-oriented.
  • Unlock extra game modes like New Game+, Speed Running and Boss Rush modes!
  • Get engrossed in a unique, 5 colored, pixelated world…found… within… the worm?
  • Features integrated Twitch mode to display the chat and even have your viewers influence the game!
  • Adhesive Wombat, Tiasu, Meganeko, Kubbi, Inverse Phase, Richard Gould… Over 10 composers contributed with over 20 songs for a chiptune album that you can’t help but groove out to!

More great stuff on slime-san.com!

Slime-San

 

Awards & Recognition

  • Official Selection of the Gamescom Indie Arena Booth (August 2016)
  • Finalist @ IndiePrize Tel Aviv (September 2016)
  • Semi-finalist @ Game Development World Championship (October 2016)
  • Playcrafting 16Bit Awards: Best Style Nominee (November 2016)
  • Finalist @ IndiePrize Berlin (December 2016)
  • Member of Swiss Games Delegation (December 2016)

 

 

About Headup Games

Headup Games is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Active on all major platforms such as consoles, mobile devices and PC, the company has released over 100 titles since its establishment in 2009. With over 50 million customers served on mobile and further several million players on the PC and consoles, Headup Games is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com

 

About Fabraz

Fabraz is an independent game development studio that prides its diversity both in design, and its developers. Drawing from minds and talent found in New York, Boston, Berlin, Zurich and Bangkok, it is a breeding ground of creativity. Their first game, the critically acclaimed Cannon Crasha, was an action-strategy title released for iOS and Android, and was featured as “…a sure-fire winner!” by Apple. Their second game, Planet Diver, was published on Steam and has been nominated for the Indie Prize, Momocon Indie Awards and was bundled in with the IndieBox. Their newest game, Slime-san, has been part of the official Indie Arena selection and is published by Headup Games. They’re also behind a bunch of other exciting prototypes and game jams! More information on Fabraz is available here.

Headup Games


About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.