Nicalis Reveals Some of Its Switch Games

Friday, January 20th, 2017

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Nicalis posted a tweet revealing some of their games that are apparently coming to the Nintendo Switch. Nicalis took down the tweet shortly after they posted it for reasons unknown. Some speculate that Nintendo made them take it down. Regardless, the image is already on the internet. Thus whatever the reason, the effort is futile. This is especially true with the image having been re-tweeted and now out on gaming news websites as well.

The photo also puts the Nintendo Switch GUI front and center. The functions of most of the buttons are known from previous showings or are self-explanatory (like that yellow eShop button). The red button is the notifications button. The blue one is the Album button, and people have speculated that it takes you to a screenshot album where your screenshots would be stored. The joycon button is controller settings and pairing, followed by the system settings button, and the sleep mode button.


In the Nicalis image, you can clearly see tiles for 1001 SpikesThe Binding of Isaac Afterbirth+, and Cave Story. The internet has matched the partially visible logo on the fourth title to the logo of Hydra Castle Labyrinth. It does look a whole lot like the logo for that game. Most of these games are older games the developers have ported again. Some may well include changes, of course. Cave Story has appeared on a number of platforms previously and was an excellent game. I cannot comment on 1001 Spikes since I have never played it and the same for Hydra Castle Labyrinth. For The Binding of Isaac, I have played the original game and its Rebirth expansion.

The Binding of Isaac Afterbirth+ is an expansion that recently released. This expansion has gotten a great many negative reviews on Steam, only about 200 less than the number of positive reviews. This may be why it doesn’t even show up on the Binding of Isaac Rebirth DLC page. You can still find it by searching the Steam store, though. The major complaints include things like:

  • It’s a $10 difficulty upgrade that no one wanted
  • It is completely unbalanced as if no one play tested it
  • The new items are lazy and too similar to existing ones or just not so good
  • It has a lazy reliance on artificial difficulty via unavoidable damage
  • And so on

We can see clearly that the community is heavily divided, and that the developers have made a huge misstep. The original game was fun for a while, but quickly turns into a repetitive grind to meet arbitrary objectives for unlocking things. I can only imagine this difficulty increase would make retrying repeatedly that much more annoying and probably quite frustrating (Frustrating=BadDesign). They’ve released a bunch of patches already, but the community remains very divided.



About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.