By Michael Fontanini / January 20th, 2017
Nicalis posted a tweet revealing some of their games that are apparently coming to the Nintendo Switch. Nicalis took down the tweet shortly after they posted it for reasons unknown. Some speculate that Nintendo made them take it down. Regardless, the image is already on the internet. Thus whatever the reason, the effort is futile. This is especially true with the image having been re-tweeted and now out on gaming news websites as well.
The photo also puts the Nintendo Switch GUI front and center. The functions of most of the buttons are known from previous showings or are self-explanatory (like that yellow eShop button). The red button is the notifications button. The blue one is the Album button, and people have speculated that it takes you to a screenshot album where your screenshots would be stored. The joycon button is controller settings and pairing, followed by the system settings button, and the sleep mode button.
Nicalis deleted the tweet…here's the pic pic.twitter.com/ggfkBXFHdh
— Wario64 (@Wario64) January 19, 2017
In the Nicalis image, you can clearly see tiles for 1001 Spikes, The Binding of Isaac Afterbirth+, and Cave Story. The internet has matched the partially visible logo on the fourth title to the logo of Hydra Castle Labyrinth. It does look a whole lot like the logo for that game. Most of these games are older games the developers have ported again. Some may well include changes, of course. Cave Story has appeared on a number of platforms previously and was an excellent game. I cannot comment on 1001 Spikes since I have never played it and the same for Hydra Castle Labyrinth. For The Binding of Isaac, I have played the original game and its Rebirth expansion.
The Binding of Isaac Afterbirth+ is an expansion that recently released. This expansion has gotten a great many negative reviews on Steam, only about 200 less than the number of positive reviews. This may be why it doesn’t even show up on the Binding of Isaac Rebirth DLC page. You can still find it by searching the Steam store, though. The major complaints include things like:
- It’s a $10 difficulty upgrade that no one wanted
- It is completely unbalanced as if no one play tested it
- The new items are lazy and too similar to existing ones or just not so good
- It has a lazy reliance on artificial difficulty via unavoidable damage
- And so on
We can see clearly that the community is heavily divided, and that the developers have made a huge misstep. The original game was fun for a while, but quickly turns into a repetitive grind to meet arbitrary objectives for unlocking things. I can only imagine this difficulty increase would make retrying repeatedly that much more annoying and probably quite frustrating (Frustrating=BadDesign). They’ve released a bunch of patches already, but the community remains very divided.