By Josh Speer / January 13th, 2017
Though racing has never been my favorite genre, I have a lot of respect for the creative racing games out there. The realistic ones bore me to death, but just add red shells, guns or future tech and you have my attention. Which is why I’m actually a little excited that Nicalis is publishing Redout for the Nintendo Switch in Spring of 2017. Developed by 34BigThings, this futuristic racer has controls implemented for the new console, as well as really sweet graphics.
Utilizing Epic’s Unreal graphics engine, this is a very pretty looking game, and it is not for the faint hearted. The cars apparently race at tremendous speeds, and Redout also features zero gravity. If that sounds like F-Zero, that’s probably intentional, but Redout nevertheless has its own distinct style. To find out more about the game, check out the official press release below.
Nintendo Switch’s First Original Racer, Redout Approaches!
The Ultimate Unreal Rush Blazing Onto Nintendo Switch™ Spring 2017!
SANTA ANA, Calif., January 13, 2017—Get your eye drops ready! Nicalis today announces the white-knuckle racing intensity of Redout is coming to Nintendo Switch in Spring 2017 at retail and digitally via the Nintendo eShop.
Using Epic’s Unreal graphics engine and razor-sharp control mechanics, Redout is one of the most intense game experiences in the Nintendo Switch launch line-up. Whether you play it on the go or on an 80” HDTV, Redout delivers a new entry into the pantheon of classic anti-grav formula racing games. “You’re gonna leave this game with your eyes dry, because you can’t blink,” promises lead game designer Giuseppe Franchi of 34BigThings.
Redout is set in the year 2560, after the construction of elaborate magnetic race tracks has transformed the barren wasteland of Earth into the epicenter of the galaxy’s most popular sport. Redout’s next-gen visual effects and highly optimized environments give players a mainline dose of sensory overload without sacrificing ultra-high-speed rendering and long draw distances.
Fans of futuristic racing games from the late ’90s will love the dynamic vehicle designs and evocative course environments. The architecture and terrain are based on fantastic visions—imagined 500+ years hence—of real-world locations like Cairo, Alaska and the gorgeous Italian region of Abruzzo.
The game’s finely tuned controls are the result of two years of development, planning, implementation and testing. Redout’s driving scheme uses the right Joy-Con analog stick to pitch the vehicle forward (on downhill slopes) and backward (on inclines) in order to decrease friction and increase speed. The right stick is also used to drift around curves, giving an unprecedented degree of precision control. Minimum frustration, maximum velocity, ultimate racing!
Developed by 34BigThings (pronounced like “three four big things”) and published by Nicalis, Redout will release on Nintendo Switch in Spring 2017 at retail and digitally via the Nintendo eShop. Pricing info and release date to be announced at a later time. Additionally, Nicalis, Inc. is also publishing the roguelike hit The Binding of Isaac: Afterbirth+ on Nintendo Switch in Spring 2017 at retail and digitally via the Nintendo eShop.
Nicalisnintendo switchRacingRedoutSpring 2017