PR: NeuroVoider Leaving Early Access Soon

Wednesday, August 24th, 2016

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NeuroVoider Title

A new twin stick shooter featuring RPG mechanics is about to receive its official release. NeuroVoider is leaving Early Access on August 31. According to the game’s Steam Page, it has been very well regarded during its Early Release period. I have not personally played it yet. However, it does strongly remind me of recent classics, such as Nuclear Throne. Here is the official Press Release.

Press Release


Coming Soon: Twin-Stick Retro RPG Shooter – NeuroVoider for PC

Are you ready to go on a twin-stick cyberpunk’ish digital rampage? If so, get ready to rock with NeuroVoider, releasing via Steam on August 31.

NeuroVoider is set in a cyber futuristic world where brains shoot evil robots with nuclear rocket launchers. Battle through the horde of vigilant robots, boost characters with the smoking remains of your victims and defeat the master NeuroVoider to end this eternal war. Play it coop with up to 4 friends, or go alone on an adventure of hack’n’slash rampage, with a pinch of rogue-lite, and some permadeath.

Trailer

Originally launched in Steam’s Early Access, NeuroVoider sees a full release on August 31!

Since the beginning of its Early Access phase NeuroVoider has seen its content double:

  • Twice as many of enemies, environments, boss, and explosions.
  • A total revamp of all menus and weapons based on valuable community feedback.
  • The Daily Run mode and its leaderboard for your dose of competition and explosions for the day.
  • And a good amount of balancing in order to make it not too easy for you (you will still have to gather your remains with a spoon many times).

About Plug In Digital Label

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About Flying Oak Games

Flying Oak Games is born from game jam collaborations over several years. All the team have meet during these fantastic events and we still dedicate ourselves to this community by organizing many local game jams. We are also part of the Global Game Jam organizers family. Flying Oak Games is now composed of talented artists and experienced interaction designers. Our main motivation is to make games that are accessible, instantly fun and addictive.


No price was given in the Press Release, but as long as the price is reasonable, I have every intention of picking this one up. It has our attention here at Operation Rainfall, so let us know in the comments if it has your interest as well.

About William Haderlie

Born in the 1970's, I've been an avid participant for much of video game history. A lifetime of being the sort of supergeek entrenched in the sciences and mathematics has not curbed my appreciation for the artistry of video games, cinema, and especially literature.