PR: Romancing SaGa 2 Now Available for Mobile Devices

Thursday, May 26th, 2016

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Square Enix has announced that classic RPG Romancing SaGa 2 is now out for iOS and Android mobile devices on the App Store and Google Play Store for a price of $17.99. This enhanced mobile remake of the game features redone background and battle graphics, touch screen controls, auto-save, new classes and dungeons, and a New Game + function. Romancing SaGa 2 was originally a Japanese only game released for the Super Famicom back in 1993, so this may be the first time some of you are getting to experience it. You can take a look at the screenshots of this new version of Romancing SaGa 2 below.


Source: Press Release

About Joe Sigadel

Joe is the reporting manager for oprainfall, he is also a broadcaster on Twitch and loves showing off many of the games we report about on his channel. He has also been known to defended Senran Kagura from those who only want to accept it at face value.

  • Zer0.exe

    Typical SE. Thinking we’ll pay $20 for a 20 year old game when we can emulate it. Thanks for the translations, though, this should help the ROMhack community immensely! 🙂 P.S. I’m all for supporting a company by buying their games, but not when it’s clearly a money grab. If this goes on a flash sale for half off, I may consider it.

    • j0eeyy_p

      I’d consider paying that if there was a Vita version in English, mobile games should be $1 or less. Otherwise you’re right, the pirates and emulator communities will be all over this, and SE won’t get a penny from them.

    • Daymon

      Why should mobile games only be $1 or less? You’d be willing to put $20 for the same game on a handheld, but for a mobile device it should only be a buck? While I agree many mobile games are overpriced, $1 is absurd.

    • j0eeyy_p

      Bcauses games like Romancing Saga 2 aren’t meant for phones, rather dedicated consoles with button controls. Mobile games generally are touch-based timewasters that many of the mobile aren’t prepared to pay fortunes for nor care about brand loyalty. $1 is quite reasonable for most phone games considering the simplicity and microtransaction bullshit other companies do. Deeper games like this should be on console/PC or at least get ported, like with Deemo on the Vita. With regards to SaGa 2, There’s a Vita version of this game with appropriate button controls and that is the version that should be supported. However that’s not been released over here, which will encourage piracy and emulation as there is a deficit in the quality of the officially released product and what the fans are rightfully wanting.

    • Daymon

      You can’t lump all mobile games together like that. Not every mobile game has microtransactions as the main method of paying. And just because a game is better on console doesn’t mean that it shouldn’t be ported to mobile. There are plenty of people who don’t want to pay for a console who would like to play the game, and are fine with it being on mobile. This game might not be perfect, but to say it’s only worth $1 or less? Please. And the Vita is practically dead, so why would that be the target market? The mobile market seems a better gamble for a very niche game, in my opinion.

      It also doesn’t encourage piracy. People having a skewed sense of entitlement encourage piracy.

    • j0eeyy_p

      The vast majority of them do though, and that is very offputting to many core gamers. The same people who would consider picking up titles like Romancing SaGa 2 on console. I do think that mobile ports of console games should be done and vise versa because there are casuals who will unfortunately buy them. The choice should be there. The Vita still has a dedicated market, it’s not dead yet. Square Enix are doing all they can to try and kill the demand for their Vita games in the West, and screwing over that fanbase in the process. They don’t deserve more than $1 support for this, Adventures of Mana or Setsuna as there are Vita versions in Japan that they are not bringing over and their justification has been pathetic PR talk.

      As with regards to piracy, it can be an effective tool to show companies that there is demand for their games in a certain way. See visual novels which used to only be playable in English via piracy, emulation and fan translations, are now getting more and more official releases in the West (though there are still gaps, I’m waiting for White Album 2 English). If companies really wanted to prevent piracy in the niche market, they would release their games up to the standard that the purists want, or release their games excluisvely on consoles that cannot be pirated on, like the PS Vita. Better to cast your net wide and gain more support and respect than cast low and risk screwing over people.

    • Daymon

      You still can’t lump this game in with the ones that are like that. Just because there are plenty of mobile games like that doesn’t mean that this one is the same. And why is it unfortunate that casuals will buy the game? I’ve never understood that mindset.

      The Vita has been a zombie for a while, hobbling along until Sony is done with it. It never had a great market to begin with, so bringing over an incredibly old, incredibly niche title probably doesn’t make a lot of business sense. The market for that game really isn’t very big. Add to that the cost of porting the game to the Vita, where it would definitely be a digital-only title because there would not be enough interest to ever release a physical version of this game. You are also not the only example of their fanbase. There are people who are absolutely *stoked* that the game is available via mobile, and they are just as much a fan as you. Just because you don’t like it doesn’t reduce the value and worth of a game.

      As for your views on piracy…. no. Just no. That’s not a tactic. That’s throwing a fit. It’s blackmailing. It’s either you get what you want, they way you want it, how you want it, or you’ll just steal it instead. There is no excuse for pirating. It’s not the company’s fault – it is the individual choice of every person who engages in piracy. It’s a damaging practice, one that hurts the gaming industry as a whole. It’s a huge middle finger to the developers.

      Better to cast your net to entice as many buyers as possible, because that’s how a business operates.

    • j0eeyy_p

      Yeah you’re probably right, but it’s why I avoid mobile gaming like the plaque. Too many lumps of coal for every diamond. It’s just not for me. But I do feel the console option should still have been made avialable. The Vita version already exists in Japan though and that’s digital, I’d personally have been okay with a $20 digital download and it’s not any less than what Japan recieved. The Vita still has a market and has many games releasing for it this year, while I agree Sony want it dead the audience and niche localisers won’t let it.

      I love to and fully intend to support localisers that release uncensored physical games with a faithful translation. I feel my standards are reasonable and I do appreciate the work that goes into localising games, but not when the source material is disrespected (ie. Nintendo). I personally don’t pirate localised versions of games (only VNs with English patches with no official English releases and I cannot find a place to buy them legit) but I can understand and don’t judge those that do choose to pirate games, especially those that do a “try-before-you-buy” option. Though my point still stands. I credit piracy/fan translations as one of the main reasons why VNs are starting to gain traction outside of Japan. Heck, it’s what helped Danganronpa build a following before it was officially released for Vita.

      Funnily enough we started this the day before Builders got announced for PS4/PS Vita. I shall be buying the Vita version of that, as it shows that Square Enix is willing to give their fanbase consumers and hopefully greenlight future physical Vita games. In a way you are right, but I do believe that niche localisers should place fan satisfaction on equal parity with financial considerations.

    • Daymon

      It’s obviously perfectly fine that mobile gaming is not for you. You’re more than free to your preferences. I was saying that your preferences don’t negate the preferences of others, nor are they any more important. And just because the Vita version exists in Japan doesn’t mean that it’s a small cost to localize it here. My entire point was that just because you don’t like it the way it is doesn’t mean that it should only be $1 or less. There are mobile developers who put a of love and effort into solid products that are free from the issues that you’ve described, and they shouldn’t be lumped together with everyone else.

      You also won’t hear an argument from me that your standards are unreasonable. Not my point. My point was that if it isn’t up to your standards, that doesn’t mean you deserve it for free. I won’t credit piracy for anything, because whatever beneficial effects might ever happen are *far* outweighed by the negative. It harms the developers, the publishers, and the people who actually paid for the game. There’s no way to know who might be doing it just for a “demo” and who just doesn’t want to pay for it. And I’m strongly inclined to believe that a far larger percentage of pirates lean towards the latter.

      In a perfect world, fan satisfaction and financial considerations would be equal. I really do wish that were the case. Unfortunately, that’s just never going to happen. Money will always win at the end of the day. It’s a balancing act, one which some companies are definitely better at, but it will always come down to cold, hard cash.