Nioh Feedback Ajustments Outlined

Thursday, May 19th, 2016

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By


Nioh

Nioh‘s alpha demo was released not too long ago, and over 850,000 downloads later and a good helping of player feedback Team Ninja has released the survey results. The results mostly concern balancing issues in terms of difficulty, the lack of tutorial, a few flimsy mechanics, and in general refining technical aspects as well as the UI.

DETAILS
■ Tutorials
• Implement a training stage for tutorials on basic controls and core game actions.

■ Action & Controls
• Improve player & camera behavior during lock-on.
• Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
• Expand item shortcut slots.
• Revise the objects which require holding a button and the response to the hold input.
• Improve detection for the half-circle analog stick input.

■ Enemies
• Adjust attack and defense parameters of enemies.
• Revise enemy pursuit of the player.
• Revise superarmor (stagger/no stagger) for each enemy and attack.
• Adjust Revenant AI.

■ Level Design/Stages
• Improve exploration elements such as shortcuts, etc.
• Add hints to guide players to boss areas.
• Revise the display of objects that block the view of the player character.
• Adjust fire area damage.

■ UI
• Improve layout and displayed information.
• Adjust text size.
• When making an offering at a shrine, allow the player to perform all actions at once.

■ Online
• Improve online synchronization.
• Allow the host to use the Shrine menu during co-op play with a Visitor.
• Adjust the rate at which enemy parameters increase during co-op play.

■ Other
• Remove durability stat for weapons and armor.
• Adjust the drop rate for equipment.
• Add a new control type.
• Implement a flow to allow players to exit a mission.
• Fix other bugs.

They have also stated it was safe to delete the demo game data and save data as it will have no affect on the free Mark of the Conqueror DLC which you obtained from completing it. Nioh is a PlayStation 4 exclusive and is slated for a worldwide release this year.

About David Fernandes

(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.




  • Panpopo

    I liked that they removed the durability. If you’re going to die a lot (like me), having your best gear break because you run out of whetstones was annoying. Or at least have an option to buy them from the shrine.

    • Dgnfly

      I actually hope they don’t take it out considering it feels more realistic that way and more pressing but they should make your weapon a bit more durable. I kinda wish instead of ghost they’d let you jsut get a regular co-op buddy so that communication doesn’t fuck up like when i helped ppl through the demo and they all acted like G.I joe against the enemies rushing in and dying in mere seconds.

  • Mr0303

    That’s a good amount of feedback they got from the beta. The game isn’t my cup of tea, but fans of the Souls Series should like it.

  • Dgnfly

    Loved the game and will be buying it, i just hope its gonna have a Dark souls style collector’s edition but considering how bad their Attack on titan collector’s edition looked i doubt it.

  • catazxy

    I love the way the game looks, but one word: pc

  • JGuill

    I’m glad they will add a tutorial. Some stuff really was not that self explanatory, like the Ki pulsing.