By Operation Rainfall Contributor / April 5th, 2016
NISA has released updated information on the playable unit classes for their upcoming RPG, Grand Kingdom. There are three different type classes: Melee, Ranged, and Magic which will operate like rock-paper-scissors. Additionally, there are Specialist class units that are used for specific roles in battle and the Noble class that was originally DLC in Japan. Both will be included on the localized version of the game.
NISA has sent us over detailed information for the unit classes-via email:
Melee units are characterized by their high attack and defense, and specialize in close combat. They also have the ability to Guard, which negates all damage up to a certain point. Melee units have low magic defense, so caution is recommended when facing enemy Magic units.
Ranged units can attack from anywhere on the battlefield. With their extended attack range, they can disrupt enemies at the back of the formation who are charging magical attacks. However, Ranged units have low defense, so it’s important to position them such that can’t be dragged into close combat.
Magic units have medium attack range, and use ranged attacks that can affect multiple enemies. Some of their more powerful skills must be charged before they can be used, leaving them vulnerable to disruption from an enemy’s ranged attack.
Specialist units don’t quite fit into any of the other three roles in battle. These units have individualized abilities that can be a great asset in battle, but their specialized nature affords little room for flexibility
Grand Kingdom will be coming to the PlayStation 4 and PlayStation Vita on June 21 in NA and June 17 in EU.