PR: Jay and Silent Bob Game Successfully Funded

Thursday, March 31st, 2016

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Jay and Silent Bob

With less than a day to spare, Interbang Entertainment sent out a press release to celebrate the funding of Jay and Silent Bob: Chronic Blunt Punch. Because of this success, Kevin Smith has announced the opportunity for all backers to get a chance to win a cameo role in one of his upcoming movies.

I did a spotlight on the campaign about a month ago and while I was impressed with the visuals and the ‘Convo Combo System’ I was a little put off by the juvenile humor. The game stars the titular slackers as they invade a seemingly Utopian mega-mall to find new clients to deal to. The page has been updated with art for new armor upgrades for Jay and Bob and a concept for the Weenie Punching Fiend (and obvious homage to Mark Hamill’s Cocknocker in Jay and Silent Bob Strike Back). If you still want to back you have just under 5 hours to do so. The full press release is below and a small gallery.


Jay and Silent Bob: Chronic Blunt Punch Achieves $400,000 Goal on Fig

Developer Interabang Entertainment reveals new backer rewards, including Kevin Smith movie cameo and custom bong

SAN FRANCISCO – March 31, 2016 – Jay and Silent Bob: Chronic Blunt Punch reaches its goal of more than $435,000 worth of green following a successful campaign on the equity crowdfunding platform Fig. The funds raised will be used to create the first ever Jay and Silent Bob game, and themed digital and physical rewards for backers by early 2018. To celebrate the close of the campaign, developer Interabang Entertainment is offering all backers the chance to make a cameo in Kevin Smith’s next movie. Pledge support and learn more via the official Jay and Silent Bob: Chronic Blunt Punch Fig page.

“The outpouring of fan support has been truly humbling,” said Interabang Entertainment co-founder Justin Woodward. “Thanks to the Fig community, we will have the creative freedom to create an epic gaming adventure that blends the wit and humor of Kevin Smith movies with fast-paced, co-op gaming action.”\

“We’ve breathed life into Jay and Silent Bob in movies, TV and comics for more than 20 years, and now we can tell their story through an interactive medium,” said Kevin Smith. “But what is a video game?”

Jay and Silent Bob: Chronic Blunt Punch is a colorful tag-team beat-’em-up that takes place in the Askew-niverse with the hilarious dialogue that made the films cult classics. Players step into the shoes of the dynamic duo Lunch Box and Mr. Snoogans as they go in search of patrons to purchase their pot, plying their trade on humble street corners all the way to the gates of hell. Kevin Smith and Jason Mewes aka Silent Bob will lend their voices to their in-game likenesses.

“I’m stoked that the Jay and Silent Bob community mobilized to support this game through their pledges and investment interest,” said Justin Bailey, CEO, Fig. “I’m equally excited to see that with the View Askewniverse extending into games, that the fans who made this possible have an opportunity to profit from the game’s success.”

About Interabang Entertainment

Interabang Entertainment strives to create innovative, ground-breaking experiences that will make players go “?!” and leave a lasting impression they won’t forget. Interabang is comprised of an independent team of developers that have bootstrapped the studio through years of experience in game art and development. The team’s past work includes a number of different games for companies including THQ, Sony, Trion Worlds and more. The studio created Super Comboman: Don’t Mash Edition, which was initially published by Adult Swim Games and is now being ported to consoles with the help from Flashman Games. Interabang also runs a media marketing event called The Media Indie Exchange (The MIX), a platform to help indie game developers get their work noticed.

About Fig

As the only funding platform created by gamers for gamers that offers rewards and investment based funding, Fig.co empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market. The Fig.co company was founded by Justin Bailey, Freeman White, and Bob Ippolito and was established with help from a coalition of independent game developers including Brian Fargo, Feargus Urquhart, and Tim Schafer. Fig Publishing is an affiliate of the Fig.co company and was founded to give investors a way to support the development of games that Fig Publishing will publish. For more information, visit www.Fig.co and follow on twitter.com/playfig and facebook.com/playfig. Interested in funding on Fig? Send your pitch to pitches@fig.co.

About Leif Conti-Groome

Leif Conti-Groome is a writer/playwright/video game journalist whose work has appeared on websites such as NextGen Player, Video Game Geek and DriveinTales. His poem Ritual won the 2015 Broadside Contest organized by the Bear Review. While he grew up playing titles such as Final Fantasy VI and Super Double Dragon, he doesn’t really have a preference for genre these days except for Country; that’s a game genre right? Leif’s attention has been more focused on the burgeoning communities of niche Japanese titles, eSports and speedruns. He currently resides in Toronto, Canada and makes a living as a copywriter.




  • Mr0303

    Fig is really shady and even more unreliable than Kickstarter. It is amazing how easily people would fund something just because there is a famous name attached to the project.

    • Panpopo

      Completely agree. I believe that people also funded this because of the potential investment returns. Well, it’s their money.

      It’s just disappointing that they couldn’t finance this themselves.

    • Mr0303

      I’m pretty sure they could. Kevin Smith and co have enough money to pay a developer create this 2D beat-em-up game, but crowdfunding acts more like a PR campaign these days.