Nintendo Wins Patent Case Against its Wii Console

Thursday, March 3rd, 2016

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Nintendo sent out word to us yesterday that it has won the patent case against its Wii console. UltimatePointer, LLC asserted in this case that the Wii console infringed upon its patents (numbers 8,049,729 and 7,746,321). However, on March 1st, a Federal Circuit Court of Appeals found that the Wii console does not in fact infringe upon those two patents. This confirms Nintendo’s previous win in this case in the Seattle Federal Court. Nintendo of America’s Director of Litigation and Compliance, Ajay Singh, had this to say:

“We are very happy with this result. This case again demonstrates that Nintendo will vigorously defend itself and its innovations against patent lawsuits. It also demonstrates that, when justified, Nintendo will pursue all available options to recover attorney fees for improper litigation conduct. Nintendo continues to support reform efforts to reduce the unnecessary and inefficient burden patent cases like this one place on technology companies in the United States.”

The Appeals Court also agreed with the Seattle Court’s ruling that UltimatePointer, LLC is required to pay some of Nintendo’s attorney fees, as they were found to have engaged in “bad faith, vexatious, [and] wanton” conduct when they decided to accuse products which they hadn’t even investigated, or in some cases that didn’t even exist!



About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.