New Valkyria Game Will Have Permanent Death

Friday, November 27th, 2015

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Valkyria Azure Revolution 3

War! Uh! What is it good for? Absolutely nothing! Except the tons of video games that use it as a backdrop, I guess. Games like the critically-acclaimed Valkyria Chronicles.  I actually only finished the game a few months ago, but one thing that particularly impressed me about the way the game presented war was its danger, bleak consequences, and your need to think ahead. Not just in story, but in gameplay, and one of the most powerful ways it did this was to make death a permanent affliction, rather than just bringing your troops back to life after they died.

Well Producer Youichi Shimosato promised that the upcoming sequel RPG Valkyria: Azure Revolution will keep permanent death as a part of the game.

The interview held these details.

Regarding loss of a character…

Ozawa: “We’ve discussed this quite a bit, but this time there is also the theme of death, and if a character doesn’t die, then there isn’t any fear transmitted to the player. So we’ve taken the plunge.”

Shimosato: “We’re preparing a story for everyone, like sub-character events and such, so we want the user to be motivated not to kill anyone.”

So will those events not occur if the character is lost?

Ozawa: “The main story will continue, but the events for those characters will all disappear. However, similar to Valkyria Chronicles, you can try again. We plan on making it so, if you put in the effort, you can experience everything.”

The source below contains more details of the interview. Valkyria: Azure Revolution will come out in Japan on PlayStation 4 in Winter 2016

SOURCE

About Jerry Hrechka

Jerry Hrechka is a writer and journalist. He was born in the Catskill mountains and now resides in Georgia, still trying to work out how exactly that happened. His work can also be found on nerdstock.com as well as on his horror podcast 1001 Frights.




  • Pauly-kun

    Fire Emblem

  • jmmueller

    I wonder if there will be a toggle or not. I agree that permadeath adds something to the game, but it also takes something away: for me the ability to play the game quicker. As I’ve gotten older, my time to just game has diminished. After years of touting Fire Emblem’s permadeath as a great feature, I turned it off for Awakening. I just didn’t have the time nor desire to regrind levels just to keep party members alive. I could enjoy the story without fearing a simple mistake or accident (such as a toddler reaching up and pressing buttons) would prevent me from experiencing the game.