Monolith Soft Willing to Help with Zelda Wii U

Friday, June 26th, 2015

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Zelda Wii U

Monolith Soft’s talented developers are currently busy finishing up Xenoblade Chronicles X for its western release in December for Wii U. As they are in the ending stages of this project, its natural that they would begin thinking about what their next big project might be.

There is no question that the Zelda Wii U project has been a huge change of pace for the core Zelda team and Eiji Aonuma, since the game has moved from the standard Zelda formula to a much more open-world affair. This new design has undoubtedly presented the team with plenty of new challenges. Xenoblade director Tetsuya Takahashi and Nintendo SPD’s Genki Yokota recently spoke to Game Informer in an interview and touched on the possibility of their team helping the Zelda team with the Zelda Wii U project.

So with the team’s experience now in the open-world genre, I’m curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.
Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.

Is there any chance that you’ll be supporting that team once again after this project is fully done?
Takahashi: I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.

The Legend of Zelda for Wii U | Grass Field Screenshot

 

Should Monolith Soft end up helping with Zelda Wii U when they’ve completed work on Xenoblade Chronicles X, it could be a big help to the Zelda team. It would also need to be done carefully to ensure that such a cooperation would benefit the final game, as opposed to hindering it. Regardless of whether they end up collaborating to help get the game ready for its launch in 2016, I am greatly looking forward to Zelda Wii U. It should easily be one of the best games on Wii U when it finally launches next year.

 

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About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.




  • Adam Boucher

    Monolith Soft’s expertise could only help them. They really know what they are doing.

  • They helped to flesh out the field areas in Syward Sword, so it really isn’t a stretch they would help with Zelda again.

  • Cae

    Monolith Soft is already done working on Xenoblade Chronicles X, silly. Nintendo of America and Nintendo of Europe are in charge if localization.