A Few Details on Final Fantasy VII’s Remake

Wednesday, June 24th, 2015

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Final Fantasy VIIDuring an interview with Famitsu magazine this week, director Tetsuya Nomura gave a few bits of information concerning the Final Fantasy VII remake. The game is set to release first on PlayStation 4, and at this time, no other platform has been decided upon. The teaser trailer which was shown at E3 will be part of the game, but Nomura hopes to improve on the quality by the time it comes out. Mr. Nomura implies that Final Fantasy VII’s remake will be more than just the same game with vastly improved HD-visuals and more realistic character models. While it was mentioned earlier that there would be some changes to Final Fantasy VII’s story, Nomura has stated that there won’t be any additional characters or major changes to important plot points. In another interview with engadget, Tetsuya Nomura had the following to say about possible changes to Final Fantasy VII’s combat:

The comedy or the lighthearted parts — I like those. I don’t want to change it that much. But we can’t have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn. That would be bizarre. Of course there will likely be changes there. But if we took away parts like the lighter moments of the game, then it would no longer be FFVII.

I think it’s safe to say that the Final Fantasy VII remake won’t play quite the same as what we experienced back in 1997 on the first PlayStation. Here’s hoping the changes coming are good ones.

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About Joe Sigadel

Joe is the reporting manager for oprainfall, he is also a broadcaster on Twitch and loves showing off many of the games we report about on his channel. He has also been known to defended Senran Kagura from those who only want to accept it at face value.




  • Billy Bass

    “But we can’t have these upgraded, beautiful 3D models of Cloud and
    Barrett, still lining up in a row, jumping forward to attack an enemy,
    then jumping back to wait for their next turn.”

    Isn’t that what most of us want? The turn-based ATB system? Whatever they do, I hope they don’t go the route of FF13. FF13 wouldn’t have been bad if they would have allowed you to use all of the characters in the party and didn’t force a game over if the character you were forced with happened to get K.O.’ed. Then again, there was false difficulty created with the mixture of the Paradigm system and uncontrollable allies. It kind of created a gap in the connection to the characters for me.

    FF12’s combat system wasn’t bad. You still only controlled a single
    character at a time, but you had that choice and you had more
    interaction with the non-controlled characters by creating unique AI choices through the Gambit system.

    TL;DR: I hope they don’t go action or FF13 style combat.

    • Jeremy Barnes

      It sounds more like he is talking about the characters moving around the screen. If they attack, they move to the enemy and hit them and stay there instead of standing in a line.

    • Billy Bass

      I wouldn’t mind that at all. It would make for a more fluid representation of a battle. TBH, the more I think about it, I think it would be cool to have a system where it was somewhere between FF12 and the ATB system. You would have the fluidity of movement like with FF12, but when choosing your characters’ actions, it slowed time or paused (similar to the way VATs does in Fallout 3 and up).

      That’s just me brainstorming. If they did keep with ATB system and just didn’t have them line up again, that would be just fine for me.

  • Kungfu_Pirate

    “But we can’t have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn. That would be bizarre. Of course there will likely be changes there.”

    …..Tread lightly!