By Operation Rainfall Contributor / June 21st, 2015
Getting the chance to play both the 3DS and Wii U version of Rodea the Sky Soldier made it very clear which version will provide the best experience. Rodea is a game that is supposed to be played fast; think Sonic: Adventure. You’re able to fly, spin, and jump off walls which makes the game something that does take some mastering. Though, once you get the hang of it you become unstoppable.
Here’s where the issue comes in: the 3DS version is almost impossible to play. The camera is uncontrollable while trying to get Rodea to go in the direction you want him to go; you constantly beg to be locked on to a trail of coins where if you get to it Rodea will speed through the trail on his own. I was begging for these moments because it meant I didn’t have to control Rodea for those seconds.
Now on the other hand, the Wii U version of Rodea seems like the best way for it to be played. Using the Wii U touch pad to control Rodea didn’t feel foreign anymore. Watching him blast through the sky and being able to properly target enemies and attack them proved that this game is very playable. The camera was more responsive and not as shaky as it’s 3DS counterpart and, more importantly, I was having fun.
Now, to be honest, I spent about 30 minutes with both versions of Rodea the Sky Soldier so it could be that the 3DS version of the game takes longer to master, but it is clear which provides the better experience. So if you’re looking forward to playing Rodea the Sky Soldier, the Wii U version of the game seems to be the best bet for enjoyment.
Rodea the Sky Soldier is set to release for Wii U and 3DS on October 13th in North America and October 16th in Europe.
NIS AmericaRodea the Sky Soldier