Bravely Second: End Layer Coming to North America and Europe

Monday, June 1st, 2015

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Bravely Second Nikolai Janne

In an unexpected Nintendo Direct Micro released today, Nintendo of America’s Bill Trinen announced the localization of Bravely Second: End Layer for the Nintendo 3DS for North America. The announcement may have come at a surprising time (I can’t be the only one who didn’t know this Nintendo Direct Micro was coming), but considering Square Enix’s appreciation for the commercial performance of its predecessor Bravely Default: Flying Fairy, I felt that an announcement of a localization was a matter of time. And it’s good to see the game will be coming!

Right now, the release window is described as “2016.” It’s coming out at least during the first half of the year if I had to guess, but the powers-that-be might be trying to find a hospitable sales window for Bravely Second where competition will be limited. Releasing against other prominent titles has arguably been the undoing of some games in the past (hello, Resonance of Fate!)

Besides localization for North America, a European release was also confirmed by Nintendo UK’s Twitter account with the same tentative release window of 2016. Check out the segment of the Nintendo Direct Micro dedicated to Bravely Second below.

About Paul Kainoa Vigil

Paul Kainoa Vigil has been playing video games for as long as he can remember. His tastes are varied, ranging from action platformers to RPG's, and even the occasional adventure game or visual novel. His gaming tastes are almost as interesting as his backlog of games, which continue to grow.