REVIEW: Tilelicious

Thursday, April 23rd, 2015

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Tilelicious | oprainfall
Title Tilelicious
Developer Battleline Games
Publisher Battleline Games
Release Date April 16, 2015
Genre Puzzle
Platform Wii U
Age Rating ESRB – Everyone
Official Website

Let me say this up front: what you’re about to read is possibly the shortest review on this site, because Tilelicious is an extremely simple game. Frankly, there’s only so much I can say about it.Tilelicious: Delicious Tiles | oprainfall

By nature, Tilelicious is essentially designed in the vein of games like 2048, though it does have a few differences. It is played on a 5 by 5 grid inhabited by any number of tiles. Each turn, you must move all the tiles up, down, left or right, and they will slide until they hit something. If two tiles that are the same hit each other this way, they’ll combine into another tile with the next higher value.

The goal of a level in Tilelicious is to keep matching higher and higher tiles until you create one of a specific value. Once you attain that, you have finished the level and that’s that. The game doesn’t score you or particularly care if you managed to do it in a certain number of moves; you just have to finish each level in order to unlock the next level after that. Each level places a higher value on the final, level-ending tile, which increases the difficulty by both making the end goal further from reach and increasing the number of tile types that occupy the board.

Tilelicious: Delicious Tiles | oprainfall

Every turn, a random tile appears at any place on the board. The tile can be anything from the most basic type, all the way up to the highest one you’ve created in that level. These can quickly start to clog up the board. If you run out of possible moves, you lose. Usually, that happens any time the whole board is full, but sometimes you can still make a match at that point. It’s even possible to make multiple matches and come back from that situation, but most of the time the deck won’t work that way.

The further you get in the game, the more the odds work against you, making the later levels of Tilelicious a frustrating game of luck even for those that see the strategies in this puzzle format. Unfortunately, although the first couple of levels make it easy to distinguish tiles from each other by putting little letters or numbers at the corners, they are gone after a while, so you have to make sure you keep track of the hierarchy yourself. It’s a poor design choice that increases the headache of an already dubious challenge.

Tilelicious: Delicious Tiles | oprainfall

To be fair, it’s not like you don’t get what’s advertised. Each level features a different set of food items, like gummi candy, pizza or breakfast items. In one level, the most basic tile is a slice of bread, and each one after that adds one more thing on top of it until at the end you’ve created a high-stacked sandwich. And, yes, they did succeed at making me hungry with the simplified, child-friendly graphics. Meanwhile, the music is that kind of little tune that can either be considered catchy or annoying, depending on your perspective. (Oddly, when playing with the GamePad only, the music won’t play at all.)

If you’re lucky, you can probably get through Tilelicious in about three hours. It doesn’t really have replay value — if you still feel like playing (for whatever reason), you might as well play the last level again, because it lasts the longest after all. In the end, I may have gotten some amount of enjoyment out of this, but I guess I’m just confused as to why it’s $5.99 on the Wii U eShop and not another free mobile game.

Review Score
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Review copy supplied by the publisher.

About Phil Schipper

Phil N. Schipper joined the Operation Rainfall staff to review Android games, but soon fell in love with writing news articles and Games of the Past. His dream is to make a living writing sci-fi and fantasy novels, which is why he leads the Obscure Authors Alliance in his free time. Still, even in his stories, which usually involve insane people, video games are one of his strongest influences. He describes himself as "a Mr. Nice Guy with a horrible, horrible dark side."