New Bloodborne Patch Reduces Load Times, Eliminates Boss Exploit

Thursday, April 23rd, 2015

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Bloodborne | oprainfall

Earlier this month, we published a story about a few developers who discussed just what was causing the nearly minute-long load times that plagued From Software’s newest gothic title, Bloodborne, every time players loaded into the game world. While it seemed as though dumping the entire world and rebuilding it from scratch seemed the likely culprit, it looks as though From Soft has found a way to expedite the process a bit.

In the new 1.03 update, among other fixes, load times have been reduced by five to 15 seconds, depending on the area. Presumably, this means that areas that don’t take as long to load, such as the Hunter’s Dream, the game’s central hub, will get the five-second reduction, while larger, more detailed areas, such as Central Yharnam, will get the more significant cut. It may not seem all that remarkable, but any reduction in wait time that lets you get back to being horribly murdered is greatly appreciated. And, when it’s the difference between 30 and 45 seconds, you tell me which one you’d rather have.

Here is the full list of changes in the new update:

-Reduced loading times (approx. 5-15 seconds; may vary by circumstance)
-Fixed bug that left certain lifts and elevators inoperable
-Fixed bug that resulted in bosses becoming immobilized
-Fixed bug that left players unable to advance NPC events during multi-play
-When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play
This will resolve matchmaking issues related to Suspend/Resume.
-Other various bug fixes

Also interesting in this list is the bug fix dealing with bosses becoming immobilized. This glitch apparently occurred when the game was left on for an extended period of time, thereby causing a memory leak that would greatly reduce bosses’ mobility and attack ranges. This means that, if a player was having a particularly tough time against a certain boss, they could simply leave the game running overnight to greatly reduce its abilities. I can certainly think of a few bosses I might have considered using this glitch against had I known about it before… Ah, well. I’m probably better for it in the end anyway.

Are you satisfied with these cuts to the normal wait time or do you think From Soft should do more? Let us know in the comments!

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About Tyler Lubben

Tyler is a lifelong gamer, getting his start on the Intellivision when he was three years old. After receiving his English degree, he discovered all those jokes about getting a job in his field were true. As Head Editor with oprainfall, Tyler is able to bridge his two passions; playing and talking about video games at any given opportunity, and being a total grammar nazi the rest of the time.